straying further from god's light has always been my objective. every mile is a victory.
🔞 pfp: tinyurl.com/ottoz ・ carrd: tinyurl.com/tsukuyomilf
Thank you everyone who'll do this!
Thank you everyone who'll do this!
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
A genuinely fantastic entry into the series
A genuinely fantastic entry into the series