Tristan Castle
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tristancastle.com
Tristan Castle
@tristancastle.com
Technical Artist @ Realities Extended
Lecturer @ The University of Adelaide
Solo VR dev working out of Unity

https://linktr.ee/tristancastle
In all of the games you've played, what were the best non-boss enemies? What made them so memorable to you?
For me, things like the manhack from Half Life 2 are oddly high despite their simplicity
#gamedev #enemies #NPC
September 19, 2025 at 2:52 AM
After trying to teach myself to Rig for a couple of weeks, I realised I wanted a more formal understanding so I went out and got a course by @pierrick-picaut.bsky.social. While quite early, I already feel like it was the right choice as it's already answered a handful of the questions I had
July 31, 2025 at 10:05 AM
Rigs for reference, next step is to add in some custom shapes and actually look at the utility for bone collections as this rig is fairly simply.
I want to add, I'm not overly happy with the animations themselves, more just happy to finally have completely one from conception to engine import
July 4, 2025 at 7:51 AM
This is been hellish to learn how to do correctly (still figuring that out) but I'm starting to understand organic and "character" art more. As such, here is my first semi-successful attempt at custom sculpting, rigging, and animation.
I welcome any and all advice
July 4, 2025 at 7:51 AM
Febuary 28th - Hourglass
I titled this "Out of Time" as I posted it like 11:35pm on the 28th
March 5, 2025 at 1:47 AM
Febuary 27th - Quill
This is the render I was least happy with. I played around with a hair sim for the first time and just couldn't get it to look good in such a short timeframe
March 5, 2025 at 1:47 AM
Febuary 26th - Compass
March 5, 2025 at 1:47 AM
Febuary 25th - Clothespin
March 5, 2025 at 1:47 AM
Febuary 24th - "Kalidoscope"
I really don't know what I was doing with this one 😂
March 5, 2025 at 1:47 AM
Febuary 23rd - Lantern
March 5, 2025 at 1:47 AM
Febuary 22nd - Kazoo
March 5, 2025 at 1:47 AM
Febuary 21st - Tambourine
March 5, 2025 at 1:47 AM
Febuary 20th - Chessboard
March 5, 2025 at 1:47 AM
Febuary 19th - Magnifying Glass
Alright so from here to the 28th of febuary, I want to note that my average time from Concept to render was 20 minutes. These are all exclusively made in Blender and are not an excellent example of topology but they turned out alright given the time frame
March 5, 2025 at 1:47 AM
Febuary 18th - Watering Can
I decided I wanted to try and do the wear inside of Blender entirely rather than going to substance painter, honestly I'm not happy with it but it was a fairly quick process
March 5, 2025 at 1:47 AM
Febuary 17th - Yoyo
Really quick and dirty one again. Not a lot to say
March 5, 2025 at 1:47 AM
Febuary 16th - Feather Duster
Alright, this one I cheated a bit on as out agreement was technically to do it in whatever interpretation or style we liked. I was having a really lazy day so I did this to get the day done 😂
March 5, 2025 at 1:47 AM
Febuary 15th - Harmonica
While I don't hate this one, I actually put quite a bit of time into it and I don't think it overly shows
Technically designed to be able to be used in game engine, though I would further optimize if I were to do that.
March 5, 2025 at 1:47 AM
Febuary 14th - Snow Globe
Little valentines theme, again not at all a game asset.
March 5, 2025 at 1:47 AM
Febuary 13th - Lava Lamp
Another render asset. While playing with materials I tried to make it look like liquid and movement. Honestly though I'm not thrilled with how it turned out
March 5, 2025 at 1:47 AM
Febuary 12th - TeaPot
So honestly with this one I just wanted to play with glass and I used this very much as an excuse. It's exclusively a render asset but I'm alright with how it turned out
March 5, 2025 at 1:47 AM
Febuary 11th - Bottle Cap
Somewhat game ready (high-low bake and all optimized texture map) though still too detailed if in an excessive amount
March 5, 2025 at 1:47 AM
Febuary 10th - Vintage Record Player
Somewhat game ready, UV's and texture work, though I would further optimize
March 5, 2025 at 1:47 AM
Febuary 9th - Rotary Phone
Somewhat game ready, UV's and texture work, though I would further optimize
March 5, 2025 at 1:47 AM
Febuary 8th - Glass Harmonica
Exclusively made for render, I didn't put any thought into this from a game ready side
March 5, 2025 at 1:47 AM