Lecturer @ The University of Adelaide
Solo VR dev working out of Unity
https://linktr.ee/tristancastle
I want to add, I'm not overly happy with the animations themselves, more just happy to finally have completely one from conception to engine import
I want to add, I'm not overly happy with the animations themselves, more just happy to finally have completely one from conception to engine import
I welcome any and all advice
I welcome any and all advice
I titled this "Out of Time" as I posted it like 11:35pm on the 28th
I titled this "Out of Time" as I posted it like 11:35pm on the 28th
This is the render I was least happy with. I played around with a hair sim for the first time and just couldn't get it to look good in such a short timeframe
This is the render I was least happy with. I played around with a hair sim for the first time and just couldn't get it to look good in such a short timeframe
I really don't know what I was doing with this one 😂
I really don't know what I was doing with this one 😂
Alright so from here to the 28th of febuary, I want to note that my average time from Concept to render was 20 minutes. These are all exclusively made in Blender and are not an excellent example of topology but they turned out alright given the time frame
Alright so from here to the 28th of febuary, I want to note that my average time from Concept to render was 20 minutes. These are all exclusively made in Blender and are not an excellent example of topology but they turned out alright given the time frame
I decided I wanted to try and do the wear inside of Blender entirely rather than going to substance painter, honestly I'm not happy with it but it was a fairly quick process
I decided I wanted to try and do the wear inside of Blender entirely rather than going to substance painter, honestly I'm not happy with it but it was a fairly quick process
Really quick and dirty one again. Not a lot to say
Really quick and dirty one again. Not a lot to say
Alright, this one I cheated a bit on as out agreement was technically to do it in whatever interpretation or style we liked. I was having a really lazy day so I did this to get the day done 😂
Alright, this one I cheated a bit on as out agreement was technically to do it in whatever interpretation or style we liked. I was having a really lazy day so I did this to get the day done 😂
While I don't hate this one, I actually put quite a bit of time into it and I don't think it overly shows
Technically designed to be able to be used in game engine, though I would further optimize if I were to do that.
While I don't hate this one, I actually put quite a bit of time into it and I don't think it overly shows
Technically designed to be able to be used in game engine, though I would further optimize if I were to do that.
Little valentines theme, again not at all a game asset.
Little valentines theme, again not at all a game asset.
Another render asset. While playing with materials I tried to make it look like liquid and movement. Honestly though I'm not thrilled with how it turned out
Another render asset. While playing with materials I tried to make it look like liquid and movement. Honestly though I'm not thrilled with how it turned out
So honestly with this one I just wanted to play with glass and I used this very much as an excuse. It's exclusively a render asset but I'm alright with how it turned out
So honestly with this one I just wanted to play with glass and I used this very much as an excuse. It's exclusively a render asset but I'm alright with how it turned out
Somewhat game ready (high-low bake and all optimized texture map) though still too detailed if in an excessive amount
Somewhat game ready (high-low bake and all optimized texture map) though still too detailed if in an excessive amount
Somewhat game ready, UV's and texture work, though I would further optimize
Somewhat game ready, UV's and texture work, though I would further optimize
Somewhat game ready, UV's and texture work, though I would further optimize
Somewhat game ready, UV's and texture work, though I would further optimize
Exclusively made for render, I didn't put any thought into this from a game ready side
Exclusively made for render, I didn't put any thought into this from a game ready side