Trent Taray
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trenttaray.bsky.social
Trent Taray
@trenttaray.bsky.social
💻 Game dev python level: medicore
🌎 sadly america but colorado
⏲ age:26
he/him


https://trenttaray.itch.io/fruitlessfields
gonna let npcs drive
#gamedev #solodev #panda3d
November 23, 2025 at 10:21 PM
new ability i am working on this will be for beast tamer skill
once tamed they can be commanded around to do things
this is the follow command
#gamedev #solodev #panda3d
November 19, 2025 at 8:38 PM
neat thing this is the instances not being cleared after a move
#gamedev #solodev #panda3d
November 19, 2025 at 1:06 PM
when you test the compiled version and it decided to be different from uncompiled version
#gamedev #solodev #panda3d
November 16, 2025 at 2:50 AM
love it when the compiled version works differently then uncompiled
November 16, 2025 at 2:30 AM
the textures ill have to figure out, got do some work on modular parts, and have it effect speed value, maybe ill add some tire traction where it will climb slower with bad wheels
November 10, 2025 at 3:46 AM
inside car
November 9, 2025 at 3:17 AM
its slowly coming to together
#gamedev #indiedev #solodev #screenshotsaturday
November 8, 2025 at 8:38 PM
resources now drop via physics objects
November 7, 2025 at 12:35 AM
got words for crafting menu thing now i don't have to guess what item i clicked, still need to make the icons
November 5, 2025 at 6:33 PM
maybe on to something it atleast shows signs of better performance, it pretty much just updates npcs less the further they are away, still a few tweaks to be made to further improve it, its around 50 fps it stays with quite a few npcs scattered around
November 5, 2025 at 12:12 AM
they ascend
November 4, 2025 at 1:27 AM
trying to optimize npcs a bit more i had a problem with my other npc stuff i still needed the node system from panda3d
this system uses both nodes and instances, although a lot more limiting on the direction facing and speed ill have set speeds not variable, #gamedev #panda3d
November 3, 2025 at 6:48 PM
spent most the day tuning the item drop its a bit better
November 1, 2025 at 10:04 PM
got a pickaxe gonna be for getting aluminum out these big rocks the aluminum will be used for making vehicle parts, and probably other parts for weapons
October 31, 2025 at 8:13 PM
realized i can still use my tools while driving
#gamedev #solodev #panda3d
October 22, 2025 at 2:25 PM
got it to work decently well,i now need to do some checks like does it have engine and wheels before allowing it to move but its kinda a car
#gamedev #solodev #panda3d
October 21, 2025 at 1:36 PM
i think i fixed it, i kinda went on a wild goose chase only to find my former code i had made for npcs and instances worked great on this the other solution i had was causing it to flip rapidly this solution is stable
October 20, 2025 at 11:46 PM
its getting closer need smooth the jitters out, and attached the player to it, and bunch other stuff but closer to car
#gamedev #solodev #panda3d
October 20, 2025 at 7:15 PM
one step closer to car gonna be more limited to build on its gonna have mount point where you can place specified parts
#gamedev #solodev
October 18, 2025 at 7:35 PM
forgot that was feature i had made, to scale down or up objects, this will be useful for blocks so instead of placing a large block you can store them like this in shrunk form i may add a feature to allow the player to scale up or down placed items but with some limits
October 15, 2025 at 8:11 PM
item dropping
October 15, 2025 at 6:41 PM
some physics cubes gonna try and use physics to place colliderless objects
October 15, 2025 at 2:41 PM
some new icons better than what it was before
#gamedev #solodev #panda3d
October 14, 2025 at 9:41 PM
unpausing the player while being unpaused adds a lot of speed to the player
#gamedev #indiegame #panda3d
October 13, 2025 at 2:07 AM