Trent Taray
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trenttaray.bsky.social
Trent Taray
@trenttaray.bsky.social
💻 Game dev python level: medicore
🌎 sadly america but colorado
⏲ age:26
he/him


https://trenttaray.itch.io/fruitlessfields
new ability i am working on this will be for beast tamer skill
once tamed they can be commanded around to do things
this is the follow command
#gamedev #solodev #panda3d
November 19, 2025 at 8:38 PM
neat thing this is the instances not being cleared after a move
#gamedev #solodev #panda3d
November 19, 2025 at 1:06 PM
Reposted by Trent Taray
Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...
November 17, 2025 at 6:47 PM
i may limit the player to go a distance of 2000 then once the player gets to a world border the scene can change to a different sub world, the distance limit for all sides would be -2000 to 2000, i could up a bit more but for now i think ill do that
November 17, 2025 at 1:25 AM
when you test the compiled version and it decided to be different from uncompiled version
#gamedev #solodev #panda3d
November 16, 2025 at 2:50 AM
love it when the compiled version works differently then uncompiled
November 16, 2025 at 2:30 AM
may have ironed out the stutters its bit better for tests i have done it doesnt freeze the game, while there is still a problem where if the player moves past a certain point, the terrain becomes funky, it skips terrain generation like stops instances and heightmaps generating
November 16, 2025 at 2:20 AM
you know since im lazy and i refuse to add a fly mode the car is really useful for trying to debug the terrain, i noticed the is issuse with the terrain be generated wrong causing floating objects, so i am here driving around
November 15, 2025 at 2:49 AM
this makes me feel like i need to add stone tools to my game
youtu.be/GEb1bkRi7EE?...
I Made a Stone Axe and Used it to Fell a Tree
YouTube video by Ben Kilner
youtu.be
November 14, 2025 at 3:09 AM
i had a idea a way to tell players recipes, holding shift, while hovering over a item will tell what the item can make, via the text info pop up, so it will show up like "stick" "shift to view recipes", then pops up"axe handle * 1 stick, shovel handle * 2 stick, pickaxe handle * 3 stick"
November 12, 2025 at 9:07 PM
the textures ill have to figure out, got do some work on modular parts, and have it effect speed value, maybe ill add some tire traction where it will climb slower with bad wheels
November 10, 2025 at 3:46 AM
inside car
November 9, 2025 at 3:17 AM
its slowly coming to together
#gamedev #indiedev #solodev #screenshotsaturday
November 8, 2025 at 8:38 PM
resources now drop via physics objects
November 7, 2025 at 12:35 AM
got words for crafting menu thing now i don't have to guess what item i clicked, still need to make the icons
November 5, 2025 at 6:33 PM
maybe on to something it atleast shows signs of better performance, it pretty much just updates npcs less the further they are away, still a few tweaks to be made to further improve it, its around 50 fps it stays with quite a few npcs scattered around
November 5, 2025 at 12:12 AM
dang it appears i was wrong about the improved npc performance in my actual game with avoidance code for obstacles its not any faster, guess it looks cools
November 4, 2025 at 5:52 AM
they ascend
November 4, 2025 at 1:27 AM
trying to optimize npcs a bit more i had a problem with my other npc stuff i still needed the node system from panda3d
this system uses both nodes and instances, although a lot more limiting on the direction facing and speed ill have set speeds not variable, #gamedev #panda3d
November 3, 2025 at 6:48 PM
spent most the day tuning the item drop its a bit better
November 1, 2025 at 10:04 PM
got a pickaxe gonna be for getting aluminum out these big rocks the aluminum will be used for making vehicle parts, and probably other parts for weapons
October 31, 2025 at 8:13 PM
todo
add unique skills add way to level up skills probably via use
unique skill will be granted upon world join, and be a random skill
add professions player can choose these can determine what the player can build grants access to different items
October 25, 2025 at 5:38 PM
realized i can still use my tools while driving
#gamedev #solodev #panda3d
October 22, 2025 at 2:25 PM
got it to work decently well,i now need to do some checks like does it have engine and wheels before allowing it to move but its kinda a car
#gamedev #solodev #panda3d
October 21, 2025 at 1:36 PM