Trapped Chest
trappedchest.bsky.social
Trapped Chest
@trappedchest.bsky.social
Trapped Chest is a Canadian based company that is owned and operated by Jed Doerksen, focusing on the development and publication of tabletop games.

www.TrappedChest.com
The community keeps everything up to date. Drivers are never an issue. Generally, performance should be better than Windows, due to less bloat.

The only time something doesn't work is when a developer has gone out of their way to prevent it from running on Linux.
November 23, 2025 at 2:49 AM
Been running Linux full time for years. At first some tinkering was needed, but thanks to Valve I can't remember the last time something didn't just work out of the box.

I will say, don't use the Microsoft method. It's not hard to install Linux. Just look it up and do it the old fashioned way.
November 23, 2025 at 12:46 AM
As someone who grew up with the Disney Afternoon I approve of this.

Art is not usually a selling point for me in games, a game using this style would convince me.
November 22, 2025 at 3:35 PM
Unsure. There are a few pieces of art left to do, then I am going to be starting a big marketing push.
I need to line it up in a way that does not step on any toes or run at the same time as more prominent creators.
I am thinking either Q3 or Q4 is realistic.
November 21, 2025 at 12:17 AM
My upcoming game is Quest Nexus, a universal system meant to replace cumbersome systems like Shadowrun.
Has been in production since 2019.
Art is being done by the wonderful and talented @klurarts.bsky.social
Hoping to crowdfund in 2026.
November 21, 2025 at 12:07 AM
Manitoba based developer of TTRPGs and board games.

-The Nullam Project: Star Trek: DS9 inspired hard sci-fi about a colony in orbit of an alien planet.

-Reanimated: Zombies! A big sandbox in a small package, with many options.
It does in 20 pages what AFMBE took 260 to do.

1/2
November 21, 2025 at 12:06 AM
It's more of a D&D thing. Several of the 5e writers I work with swear by specific stat blocks, which take up a fair bit of page space, but I have always gone the more wing it approach.
November 20, 2025 at 2:46 PM
I woke up to this new logo and now I question reality.
November 20, 2025 at 2:39 PM
I would say that as long you have things available for people to play even if they are not for sale, you are in the industry.

Making a living from it is a tall order. For most of us it is more passion than profit. I would love to do it as my full time job, but that is a long way off.
November 19, 2025 at 4:25 AM
Marketing is a whole game unto itself. A horrible, unbalanced, pay to win game.
November 14, 2025 at 8:24 PM
I am working with some already. It is a great resource to have.
November 14, 2025 at 8:23 PM
We keep hearing that the best way to support indies is to buy their games, and I have to argue against that.
The best way to support indies is to play their games and talk about them.
Marketing is our hardest job and with popularity sales will follow.
November 9, 2025 at 3:52 PM