Oleksandr Maziura gamedev 🎮
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tr0n.bsky.social
Oleksandr Maziura gamedev 🎮
@tr0n.bsky.social
Game artist
🇺🇦
https://www.youtube.com/@TronWorks
https://www.instagram.com/omaziura/
https://www.artstation.com/sigmatron
Controlling mega and red armor since 1991.
#gamedev #gameart #3d
Following this logic, they can put Kojima Productions in indie as well.

Indie doesn't mean independent, this term evolved, and it rather represents scale and scope of the game.
November 18, 2025 at 8:11 AM
Love the capsule art, looks dope
November 17, 2025 at 7:45 PM
Thanks a lot, I appreciate it
November 14, 2025 at 6:19 PM
While we are here:
November 14, 2025 at 1:13 PM
Thank you!
March 13, 2025 at 1:55 PM
The image from my post is an example from the web. The game map has a finite playable area, so players can move the camera close to the edge, where they might see the 'world end.' I’m looking for ways to make this boundary more visually interesting. For reference, HOMM III had a stylized approach.
March 13, 2025 at 1:28 PM
Perforce + hosting on DigitalOcean. Something like 12 USD/Month. Automatic droplet setup, free for 5 users, fully integrated with UE
March 5, 2025 at 9:45 AM