Clifford
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towersvault.dev
Clifford
@towersvault.dev
Official communication place, stopped using X | Indie #GameDev that made #Suddenfell | Proudly #SouthAfrican 🇿🇦

Currently working on #SATTERM, a space base management game for the #GameBoy.
Pinned
The Mission View window is pretty much done! I made some low level changes to unit missions where I'll be tracking them on "units lost" versus "current HP" over "max HP" which will undoubtedly break the Repair Bay.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #screenshotsaturday
Riiight, so I've been working on the mission tick logic for SATTERM. I'm trying to fit a single "step" in between each VBlank, however discovered that when it comes to mining, that while the #GameBoy Color is fast enough in double speed mode, the DMG isn't. Time to optimise. 🤷‍♂️ #gamedev #gbdev
November 24, 2025 at 8:23 PM
Guh, macOS 26 has been so absolutely awful. Updated to 26.1, and while it fixed a lot of issues, it's now introduced new ones such as Emulicious (that I do debugging in for SATTERM) being incredibly laggy, even after making sure my installed Java is up to date.
November 7, 2025 at 9:57 PM
Been working on the mind map for SATTERM's unit mission logic. Also units can get stuck in the mud of there's a storm.

#gamedev #gameboy #rgbds #homebrew
November 2, 2025 at 7:28 PM
Ok, so I’m busy working on SATTERM’s Logistics pathing backend and I might get sidetracked by adding a retroactive software update feature that can be delivered through the link port…

#gamedev #gbdev #gameboy #rgbds
October 30, 2025 at 3:48 PM
After fixing the Repair Bay I went back to the Mission View and tweaked it a little. I wasn't really happy with the fact that you couldn't see if the mission was moving, fighting or idling.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts
October 26, 2025 at 6:40 PM
The Mission View window is pretty much done! I made some low level changes to unit missions where I'll be tracking them on "units lost" versus "current HP" over "max HP" which will undoubtedly break the Repair Bay.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #screenshotsaturday
October 24, 2025 at 10:07 PM
Took a bit of a detour today. I've been unhappy with saturation on the IPS/OLED modded #gameboy Color, and manually tweaking or figuring out a good desaturation algo just hasn't paid off, so I built an in-game colour palette tester.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts
October 23, 2025 at 7:47 PM
Refactored the window UI drawing macro since it’s gotten a bit clunky with the tech debt, and wow, it’s amazing now. I’ll post some screenshots a bit later to show what I can do with it now.

#gamedev
October 22, 2025 at 10:53 AM
Making progress! The Active Missions window will display a summary of each mission with the mission's remaining unit count, experienced weather, current position and destination. You can then drill down each mission summary.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #gameboy
October 20, 2025 at 7:54 PM
Quick WIP screenshot of the Logistics building’s main window. In short it functions like a drone controller; lose power or the building gets destroyed, and your units will stop moving.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts #gameboy
October 17, 2025 at 5:41 AM
Been spending some time implementing the fission reactor into SATTERM. Fuel cells, while provided for free, are limited by USC. Also there's a warm-up/cool-down time for the reactor, so aim not to get attacked.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #screenshotsaturday #rgbds #rts
October 10, 2025 at 11:57 PM
Been busy with power management systems for SATTERM. The latest inclusion is the humble solar array! Solar effectivity will be affected by the position of the sun relative to your base, and the weather effects currently there.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds #rts
October 7, 2025 at 3:07 PM
Reposted by Clifford
We are alarmed by reports that Germany is on the verge of a catastrophic about-face, reversing its longstanding and principled opposition to the EU’s Chat Control proposal which, if passed, could spell the end of the right to privacy in Europe. signal.org/blog/pdfs/ge...
signal.org
October 3, 2025 at 4:14 PM
It's not quite done yet (for example palettes not being set correctly), but I kind of like the ✨vibe✨ of the window drawing animations.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds
October 2, 2025 at 9:29 PM
Losing the fight against the urge to implement window drawing animations…
October 1, 2025 at 2:23 PM
Got the boys out to test SATTERM.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo
September 29, 2025 at 8:13 PM
Whoever designed the new alarm stop/snooze screen in iOS 26 deserves a special place in hell. I’ve now accidentally stopped alarms in my sleep twice. 🫠
September 27, 2025 at 7:19 AM
I've added loan defaulting. You'll now be able to experience debt in a game made for the #GameBoy.

#retro #indiedev #gamedev #pixelart #screenshotsaturday #rgbds #nintendo
September 20, 2025 at 9:02 PM
Super happy with the USC Portal's progress!

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #rgbds
September 15, 2025 at 9:19 PM
More of the User Management Portal in #SATTERM!

Originally “user mgmnt” would’ve been part of the Comms Radar building, felt there needed to be separation between user and base management so I built out a chunky terminal UI.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #screenshotsaturday
September 13, 2025 at 9:29 PM
Finally got myself a GameCube and a Gameboy Player
September 13, 2025 at 12:43 PM
Been putting in some work for the employee portal.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo #screenshotsaturday
September 12, 2025 at 10:30 PM
Made a small change to the homescreen background feature that I think makes it look just a bit better. The palette also gets randomised.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo
September 9, 2025 at 9:40 PM
Finished some low level rewrites to take care of bugs with the map query feature, and then also had some time to squeeze in a new background for the homescreen! Rebooting your #GameBoy will change the layout of the background's stars every time.

#gamedev #pixelart #retro #indiedev #gbdev #nintendo
September 9, 2025 at 9:17 PM
Been hard at work with the map query function in SATTERM. There's still some bugs to iron out, but super happy with the feature!

#gamedev #pixelart #gameboy #retro #indiedev #gbdev
September 2, 2025 at 9:10 PM