TOSHIBA3.ACT
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toshiba-3.bsky.social
TOSHIBA3.ACT
@toshiba-3.bsky.social
#Carmageddon modder. #BRender archeologist. Lowpoly. Optimisation.
Carma Fansite: https://rr2000.cwaboard.co.uk
Carma Discord: https://discord.gg/BUtGcue
Wrote about the history of our #Carmageddon community, the CWA. A long story probably similar to many other #retrogaming communities.
📖 wiki.cwaboard.co.uk/wiki/Carmage...
November 7, 2025 at 4:03 PM
Reposted by TOSHIBA3.ACT
Never would have guessed that the murderous driver on the Carmageddon cover comes from this old Clive Barker comic. I think it's also my first comic book reference that isn't a Marvel one. @hg101.bsky.social told me about this one. samderboo.com/tracing.php?... #TracingTheInfluence
October 10, 2025 at 1:06 AM
Reposted by TOSHIBA3.ACT
Been working on a UI mod for #Carmageddon Max Damage to improve the garage. The carousel interface was just about okay with the stock cars, but once you add mods cars in it becomes combersome to find the car you want, so I'm changing it to be more like the mobile C1 port (or a fighting game!)
September 22, 2025 at 7:11 PM
12 new cars made by An3s specifically for #Carmageddon 1. I slowly put them ingame over the summer.
#retrogaming #modding #dosgaming
September 19, 2025 at 1:01 PM
Reposted by TOSHIBA3.ACT
So I've never played Carma with the censor robots on before and, I kind of love it! 😸 feel like I'm blasting around a Star Wars set smashing up everyones droids for points 🤖

Credit to @toshiba_3 (twitter) and I'm sure many others for The Meld Pack and it's many fixes and features
#Carmageddon
October 23, 2024 at 2:57 PM
Forgot to say the #Carmageddon Meld Pack v1.3.6 was released. With ultra/widescreen modes, debug console and minidumps, DEP/ASLR crash fixes, Tanka with its trailer and ED101's jet.
cwaboard.co.uk/viewtopic.ph...
#windowsgaming #retrogaming
August 20, 2025 at 1:55 PM
Reposted by TOSHIBA3.ACT
Sony Vaio UX Micro PC
June 14, 2025 at 6:13 AM
Reposted by TOSHIBA3.ACT
My ancient joke art. ig the joke has not landed that well cuz
1. Only boomers remember wtf Carmageddon game is and know its cover
2. Only dedicated people know about the fact that #Amyrose had a circular blade in #Sonic R beta version
It's as if I recut Sonic X ghost episode into an Evil Dead movie.
April 6, 2025 at 10:26 AM
Reposted by TOSHIBA3.ACT
In the process of rigging the bike I set up the arms and legs like I would any humanoid and realized that I could just make the entire thing stand up and 😳
February 14, 2025 at 12:27 AM
The final BRender engine SDK from Argonaut, v1.4 from 1998, recently surfaced. The quest is now over.
@foone.bsky.social uploaded it on the Internet Archive:
Foone🏳️‍⚧️ (@foone@digipres.club)
Another BRender SDK release: https://archive.org/details/brender-1.4-sdk This version (1.4, binary) was found in a big upload of old IBM warez, and had some annoying issues with corrupted and incorre...
digipres.club
December 18, 2024 at 9:02 AM
Reposted by TOSHIBA3.ACT
Our first Christmas update sees release of a very early remains of Cult on the #PC. A third person zombie game due for release in 1997 by Argonaut Games that aimed to showcase the new Voodoo 1 3DFX card and BRender engine at the time. @ArgonautGames_

www.gamesthatwerent.com/2024/12/cult/
December 17, 2024 at 9:20 AM
"He loved the idea. So Stainless dusted the Carmageddon engine and together we did everything we to make the the most realistic interpretation of what happened that day as possible."
wut
www.eurogamer.net/the-video-ga...
The video game assassination of JFK
41 years after the assassination of the 35th president of the United States, Kirk Ewing was about to stand trial for hi…
www.eurogamer.net
November 23, 2024 at 6:22 PM
While Dethrace RE isn't 100% here yet, I updated the good ol' #Carmageddon Meld Pack. Play C1+SP, switch between resolutions and humans/zombies/robots. Topic: www.cwaboard.co.uk/viewtopic.ph...
Huge thanks to Maarten, Errol, FunkyFr3sh and hifi.
#WindowsGaming #Retrogaming
October 27, 2024 at 2:00 PM
Added the ability to shake a car stuck on its side. That feature appeared in #Carmageddon 2. (video posted on Mastodon)
TOSHIBA3.ACT (@toshiba_3@mastodon.gamedev.place)
Attached: 1 video Added the ability to shake a car stuck on its side. That feature appeared in #Carmageddon 2.
mastodon.gamedev.place
August 25, 2024 at 12:18 PM
BSzili is working on porting the
@dethrace_labs
#Carmageddon RE project to Amiga. While he's at it he's also porting it to AmigaOS4 (and MorphOS)
August 25, 2024 at 12:15 PM
Listed the #Carmageddon render buffer as an available texture in the #BRender registry. First presented here used on the Stadium giant screen. Then as a reflective texture on the Jet car (with added BRender CLUT).
July 27, 2024 at 3:23 PM
You believe them when they tell you about their modern game engines. But really it's all just been #BRender. They don't want you to know that.
(with @devilbox.bsky.social )
July 23, 2024 at 10:17 AM
Finally, proper widescreen fix for #Carmageddon 2:
AlphaYellow created a patch! Looking good!
www.cwaboard.co.uk/viewtopic.ph...
July 21, 2024 at 12:32 PM
The RED RAIDER from Necrodome, ported to #Carmageddon 1 with Jorma Rysky.
Custom interface/cockpit ported over as well. Fits right at home.
more+dl: www.cwaboard.co.uk/viewtopic.ph...
#retrogaming #modding #dosgaming
May 8, 2024 at 12:52 PM
Ported the Highway Cat from SEGA's 18 Wheeler to #Carmageddon 1 for Maxine (and using her black/white skin (C1 palette has no pink heh)
www.cwaboard.co.uk/viewtopic.ph...
#retrogaming #modding
May 2, 2024 at 9:37 AM
Back in the days, even the #Carmageddon community had its japanesecounterpart. People like @rikusyo.bsky.social and DOZON made weird novelty stuff that we still remember today.
#カーマゲドン #retrogaming #modding #doraemon #ドラえもん
April 30, 2024 at 8:28 AM
Not sure why, 2 years ago I started porting TDR 2000's Soul Harvester to #Carmageddon 2. Decided to finish it. So-so model and textures but it's got some character. I had some fun setting it up in a way that kept the damaged textures, and the animated AND distorted shredders.
April 28, 2024 at 2:18 PM
Actually while I was at it, I also ported the Vice City Linerunner to #Carmageddon 2. I like these GTA models, they are nicely optimized. Same sentiment as messing with GT2 models.
Must admit the lighting in TDR works a bit better with these textures.
#retrogaming #modding
April 27, 2024 at 5:40 PM
Ported Grave Digger from MTM2 and Linerunner from GTA Vice City to uh TDR 2000 but it's for Mugzy's Rage-O-Rama mod, I swear.
#retrogaming #modding #carmageddon
April 27, 2024 at 10:53 AM