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tomreginald.bsky.social
@tomreginald.bsky.social
Work on the Amazon project continues. I have recently overhauled assets and level designs. Things are moving. :)
March 25, 2025 at 12:56 PM
Work has started again on Thames Wharf this week. Busy working on assets still but starting to build as I go too.
January 23, 2024 at 12:35 AM
Bug fix / Update released for The Legend Of Hawksmoor Demo - St Saviour's Wharf! You can find this on trcustoms.org/levels/3603
Also coming very soon to trle.net
January 7, 2024 at 11:50 PM
** LEVEL NOW AVAILABLE ON trcustoms.org **
trcustoms.org/levels/3603
Some updates have gone out with this upload. Thank you to all who have tested or have given out feedback on day 1 release. 🙂
January 2, 2024 at 1:12 PM
Hawksmoor - Demo Level - Advent Calendar 2023
Download available NOW
amh-design.ch/LLB/2023/day31
**
My first level release in four years, coinciding with TR3's 25th Anniversary and this year's Advent Calendar. Thank you to all who supported the making of this level and the wider project.
December 31, 2023 at 3:41 AM
Some last minute additions and changes. One more big push tomorrow. 😅
December 29, 2023 at 11:55 PM
St. Saviour's Wharf - Hawksmoor demo level.
Coming this Christmas! 🎄
December 11, 2023 at 12:12 PM
First time in a couple weeks I've had a chance to continue work on the level. Bringing a fresh take to the water station area of Thames Wharf here.
December 8, 2023 at 3:31 PM
Still working on assets for the TR3 Thames Wharf remake!
November 28, 2023 at 6:58 AM
Tonight's waste of time 🚮
Fun fact - the font used on those bins in the loading screen is Vendome - the very same font used for the European classic TR logo!
November 13, 2023 at 10:23 PM
Thames Wharf remake is still at style unit / assets stage. But I have some things to show. :)
November 12, 2023 at 9:33 PM
Working on lots of assets for Thames Wharf. The remake isn't a remaster but some textures are being remastered where the intention is too apply them over larger areas (so still keeping it to 64x64 size per square). This is one example.
November 5, 2023 at 4:16 PM
Goodnight :)
October 1, 2023 at 10:51 PM
Done remastering this area. Upgraded from 32x32 per tile to 64x64. The mosaics really benefit from this. :)
September 29, 2023 at 10:58 PM
Think I found the goat design from Lud's Gate. The design would have be modified but the way the plants are arranged are unmistakble.

Source: Wild Goat Mosaic Late 2nd Century Editorial Stock Photo - Stock Image | Shutterstock Editorial
www.shutterstock.com/editorial/im...
September 28, 2023 at 10:27 PM
Started remastering from scratch yesterday. I'll post when finished.
September 25, 2023 at 9:41 PM
Hi TR fam - anyone know where these TR3 Lud's Gate textures originally came from? I've tried searching the British Museum catalogue and google searching various terms but nothing has turned up. Any help appreciated.
September 24, 2023 at 1:41 PM
Seeing as I've just joined - here's the area I've been working on today. Work in progress still but I'm just amazed how much more is possible in this engine since Troye lifted the limits.
September 22, 2023 at 4:46 PM