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tomreginald.bsky.social
@tomreginald.bsky.social
Work on the Amazon project continues. I have recently overhauled assets and level designs. Things are moving. :)
March 25, 2025 at 12:56 PM
Hopefully my efforts to reimagine some of those levels will bring more enjoyment to some fundamentally good concepts. TR1&2 struck the right balance and avoided those pitfalls, maintaining challenge for players but not so much they stop playing. A sense of progression and reward is key in any game.
February 23, 2024 at 12:05 AM
For TR3, I've noticed small and big things which cause excessive frustration - the move from quads to triangles complicate navigation of terrain, less obvious lighting, flares are overly limited, trap soften can't be dodged without prior knowledge of them being there. A chaotic difficulty curve.
February 23, 2024 at 12:02 AM
So verdict appears to be from first timers playing TR1-3: TR1 and 2's level design holds up well. Challenging but enjoyable. TR3 not so much which is a shame but not surprising to see it hasn't dated so well.
February 22, 2024 at 11:57 PM
I think we can safely put to bed the idea now the classic TR games and games like that have no audience. So many first time players coming to the franchise and enjoying themselves. Great to see.
February 16, 2024 at 6:21 PM
PSA to TR fans - we are seeing signs of an extreme crunch period for Aspyr. Big changes to textures and geometry across THREE games less than two weeks before release. Whatever our thoughts the screenshots, this appears to be a team given an unrealistic amount of work for such a short time frame.
February 3, 2024 at 2:43 PM
A timely reminder of what made the original Tomb Raider so special. youtu.be/_iGSi9qxpfc
Worth watching the whole thing.
Tomb Raider | The perfect horror game
Resident Evil, Silent Hill, Parasite Eve; the PlayStation realized the dawn of the survival horror genre. Those who grew up with the console now fall into se...
youtu.be
January 26, 2024 at 12:05 AM
One thing I don't think those playing TRLEs (but don't build) realise is how closely builders work with each other on their projects. We usually don't collaborate officially but we are on Discord servers and forums helping each other on a daily basis. It all adds up.
January 24, 2024 at 10:43 PM
Work has started again on Thames Wharf this week. Busy working on assets still but starting to build as I go too.
January 23, 2024 at 12:35 AM
Some reviews and comments about my level since release have been a bit overwhelming! A year ago I was happy to let it collect dust because I thought it couldn't be appreciated as a stand-alone level. This gives me confidence about finishing the wider project. I'm so glad most seem to be enjoying it.
January 11, 2024 at 11:02 PM
Bug fix / Update released for The Legend Of Hawksmoor Demo - St Saviour's Wharf! You can find this on trcustoms.org/levels/3603
Also coming very soon to trle.net
January 7, 2024 at 11:50 PM
Reposted
📢Coming soon! A livestream with the original developers of Tomb Raider 1-3 from Core Design, and Eidos USA team that did Gold packs. Full details TBA.
Follow twitch.tv/tomb_of_ash to not miss it.
Watch our previous dev streams: youtube.com/playlist?lis...
#tombraider #gamedev #retrogaming #laracroft
January 3, 2024 at 10:32 AM
** LEVEL NOW AVAILABLE ON trcustoms.org **
trcustoms.org/levels/3603
Some updates have gone out with this upload. Thank you to all who have tested or have given out feedback on day 1 release. 🙂
January 2, 2024 at 1:12 PM
Level will be going up on trcustoms.org once registration is verfied. Happy new year to all who follow and support.
January 1, 2024 at 12:04 AM
Just a heads up to anyone who downloaded the level in the first few hours it was online, a fix has been uploaded this afternoon which removes a very early unintended shortcut. Please redownload if you downloaded early but are yet to play. 🙂
December 31, 2023 at 3:56 PM
Hawksmoor - Demo Level - Advent Calendar 2023
Download available NOW
amh-design.ch/LLB/2023/day31
**
My first level release in four years, coinciding with TR3's 25th Anniversary and this year's Advent Calendar. Thank you to all who supported the making of this level and the wider project.
December 31, 2023 at 3:41 AM
Some last minute additions and changes. One more big push tomorrow. 😅
December 29, 2023 at 11:55 PM
BETA testing is in progress. Keep your eyes out for a release very very soon! 👀🎁
St. Saviour's Wharf - Hawksmoor demo level.
Coming this Christmas! 🎄
December 28, 2023 at 11:22 AM
St. Saviour's Wharf - Hawksmoor demo level.
Coming this Christmas! 🎄
December 11, 2023 at 12:12 PM
I have a demo level releasing very soon! Just in time for Christmas. It's a level that has been almost complete since last year.

I want to give something to the community after being away for so long. Now is the right time. :)

Testing is underway, I'll announce when it is out on trcustoms.org
December 10, 2023 at 10:21 PM
First time in a couple weeks I've had a chance to continue work on the level. Bringing a fresh take to the water station area of Thames Wharf here.
December 8, 2023 at 3:31 PM
Still working on assets for the TR3 Thames Wharf remake!
November 28, 2023 at 6:58 AM
Reposted
It's London time! Tune in to watch @drcarpineti.bsky.social as he tackles the rooftops and tunnels of Thames Wharf

Video: youtu.be/5rGCcj-omtQ
November 12, 2023 at 3:00 PM
Tonight's waste of time 🚮
Fun fact - the font used on those bins in the loading screen is Vendome - the very same font used for the European classic TR logo!
November 13, 2023 at 10:23 PM