Previously: External Art Lead @ Pieces Interactive, Vehicle Artist @ Ghost Games EA
My opinions are my own.
Portfolio: http://artstation.com/tomastage
#MadeWithSubstance #UE5
www.artstation.com/artwork/K32Goy
#MadeWithSubstance #UE5
www.artstation.com/artwork/K32Goy
But first I need to get the second house and then the rest to the same level
But first I need to get the second house and then the rest to the same level
Once this house is done I will jump over to the second house and then it's time to ground everything in the environment
Once this house is done I will jump over to the second house and then it's time to ground everything in the environment
Well this is tricky because it depends on what purpose the asset has and how close to the asset we are going to get.
Here's an example of details that can be baked down
Well this is tricky because it depends on what purpose the asset has and how close to the asset we are going to get.
Here's an example of details that can be baked down
So I see a lot of questions regarding hard surface retopology or low poly for game art and I felt like I might be able to help a bit and explain some things as well as give some simple examples
So I see a lot of questions regarding hard surface retopology or low poly for game art and I felt like I might be able to help a bit and explain some things as well as give some simple examples
Feel free to check it out!
Artstation: www.artstation.com/artwork/XgwBPR
Feel free to check it out!
Artstation: www.artstation.com/artwork/XgwBPR