Toman
tomanski.bsky.social
Toman
@tomanski.bsky.social
Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus 🌵 || https://tomanov.art/
With some parameters change you can achieve a great variety of skies.
November 20, 2024 at 7:52 AM
The sky in a timelapse:
November 20, 2024 at 7:52 AM
Wireframe of the scene. The water was a real challenge to make in eevee. Since I could not get the depth buffer I had to use a trick. I made a small geometry nodes modifier that gets proximity from objects in a group and writes them down to a colour attribute.
November 20, 2024 at 7:52 AM
🧵 Finally I am uploading the full thing with a small breakdown. I am also posting this on my artstation. Hope it will be useful for somebody.
November 20, 2024 at 7:52 AM
Another procedural sky made in blender with eevee.
I'm having so much fun with this. I will make another one with Godot soon!
#b3d #blender3d #stylized #gamedev
November 17, 2024 at 7:10 PM
Just wrapped up cleaning the nodes for this real-time timelapse rendered in Eevee!
Thinking of releasing the blend file for free if there’s interest!
Any advice on good platforms to share this kind of work for free?
#Blender3D #B3d #Procedural #StylizedArt #Timelapse #3DAnimation #DigitalArt
November 16, 2024 at 1:09 PM
Everything is textured with a single gradient texture + procedural.
#blender3d #lowpoly #gamedev
November 15, 2024 at 6:29 AM