Toman
tomanski.bsky.social
Toman
@tomanski.bsky.social
Game artist learning to code || FLOSS enthusiast || Proud owner of a cactus 🌵 || https://tomanov.art/
And finally - here are the initial sketches and the first color concept I made.
November 20, 2024 at 7:52 AM
The full scene is textured with these three textures. The ambient occlusion is baked in the vertex colour.
November 20, 2024 at 7:52 AM
With some parameters change you can achieve a great variety of skies.
November 20, 2024 at 7:52 AM
The sky in a timelapse:
November 20, 2024 at 7:52 AM
The sky was also a challenge. It's fully procedural.
November 20, 2024 at 7:52 AM
Wireframe of the scene. The water was a real challenge to make in eevee. Since I could not get the depth buffer I had to use a trick. I made a small geometry nodes modifier that gets proximity from objects in a group and writes them down to a colour attribute.
November 20, 2024 at 7:52 AM
Thank you!
November 17, 2024 at 7:44 PM
I had some complains before because it requires an email ...
Github was way too complicated for many people... I guess in the end I can never make everybody happy..
November 16, 2024 at 1:49 PM
Thank you!
November 15, 2024 at 11:48 AM