Jordan
tlo.icecavern.games
Jordan
@tlo.icecavern.games
Unity Software Engineer
Portfolio: https://hillj35.github.io/Portfolio/
icecavern.games

📍 Seattle
🐟⚽
#gamedev
March 14, 2025 at 9:41 PM
Working on a little game jam project. I've gotten to write some cool shaders for this one!

#gamedev #graphicsprogramming
February 19, 2025 at 7:08 AM
Been diving into #unity3d Scriptable Render Pipeline and wrote a custom edge detection pass

Trying to work towards a stylized aesthetic and I think this is showing potential!

#gamedev #graphicsprogramming
December 27, 2024 at 4:04 AM
Messing around with a water shader
#gamedev #graphicsprogramming #unity
December 8, 2024 at 10:02 AM
A little unstable and too many ripples (almost like water?) but it's really amazing what compute shaders can do! Running super smooth
Cloth simulation has been a really fun side quest lol
#gamedev #graphicsprogramming
November 9, 2024 at 12:32 AM
Getting a lot closer to what I want with this breakable cloth sim! Performance is atrocious but I don't need anything this large.

Probably worth trying to do this in a compute shader to compare performance
#gamedev
November 7, 2024 at 3:21 AM
Cloth simulation is going well 😅
#gamedev
November 6, 2024 at 8:22 PM