Jordan
tlo.icecavern.games
Jordan
@tlo.icecavern.games
Unity Software Engineer
Portfolio: https://hillj35.github.io/Portfolio/
icecavern.games

📍 Seattle
Pinned
Last year my boy @colbydude.com and I released Project Praelium, a demo showcasing our take on turn based combat! It's inspired by my JRPG loves #kiseki and #smt

Check it out here!
icecavern-games.itch.io/project-prae...

#gamedev
May 20, 2025 at 4:50 AM
🐟⚽
#gamedev
March 14, 2025 at 9:41 PM
we kinda cooked
I think this my greatest achievement. 🥹

Super proud of where @tlo.icecavern.games and I landed for this.

Try out First Day at Maze Corp. if you haven’t already!

icecavern-games.itch.io/first-day-at...
March 10, 2025 at 12:58 AM
Real gamer hours
March 8, 2025 at 4:57 AM
Wrote a blog post breaking down some of the graphics techniques I used for me and @colbydude.com's game jam game "First Day at Maze Corp"

Check it out if you're interested! 👇
hillj35.github.io/Portfolio/bl...

#gamedev #graphicsprogramming
Breaking Down First Day at Maze Corp’s Graphics
I recently participated in Brackeys Game Jam 2025.1 in which we were given a week to make a game fitting the theme “nothing can go wrong”. We came up with First Day at Maze Corp. a game in which you m...
hillj35.github.io
March 3, 2025 at 3:47 AM
Reposted by Jordan
Check out this awesome Game Jam game made by my friends, with a lil music from me! There's a really cool mechanic, AND if you're a fan of a certain scifi workplace show I think it'll scratch the itch well 👀
WE'VE SUBMITTED.

@tlo.icecavern.games and I's submission to the Brackeys Game Jam 2025.1; First Day at Maze Corp

🎨 Use the tools provided to you to navigate the office and make it through your first day without being terminated.

🎮 Play it here: icecavern-games.itch.io/first-day-at...

#gamedev
First Day at Maze Corp. by IceCavern Games, Colbydude, jordan-hill
Submission for Brackeys Game Jam 2025.1
icecavern-games.itch.io
February 23, 2025 at 3:18 PM
Last night @colbydude.com and I wrapped up our week of game jamming and released "First Day at Maze Corp."

🎨 Draw your way through the office and avoid getting terminated :)

🎮 Play it here: icecavern-games.itch.io/first-day-at...

#gamedev #gamejam
February 23, 2025 at 8:38 PM
Reposted by Jordan
full size lotad for u
February 22, 2025 at 11:12 PM
Game dev is so fun 😊
February 20, 2025 at 9:05 AM
Working on a little game jam project. I've gotten to write some cool shaders for this one!

#gamedev #graphicsprogramming
February 19, 2025 at 7:08 AM
Slay the spire got my 79 year old grandpa to stay up until 2am for the first time in who knows how many years

That's the power of good game design
January 1, 2025 at 10:07 AM
Been diving into #unity3d Scriptable Render Pipeline and wrote a custom edge detection pass

Trying to work towards a stylized aesthetic and I think this is showing potential!

#gamedev #graphicsprogramming
December 27, 2024 at 4:04 AM
Reposted by Jordan
I JUST PHYSICALLY RECOILED
December 23, 2024 at 2:16 PM
Slay the spire board game night :)
December 21, 2024 at 2:32 AM
Graphics is so cool man
December 20, 2024 at 10:28 AM
Stuck in compute shader hell

I'm blaming apple
December 16, 2024 at 6:55 AM
Messing around with a water shader
#gamedev #graphicsprogramming #unity
December 8, 2024 at 10:02 AM
Lighting is so incredibly difficult oh my god
December 6, 2024 at 12:56 AM
I want to learn 3D art so bad

maybe it's finally time to commit to learning blender
December 3, 2024 at 9:27 AM
Reposted by Jordan
Long shot - Any Blender/UE4/UE5 folks have a preferred way to rig cars? I have a longer-term project where I'm trying to use a variety of popular add-ons like RBC and nothing seems to quite work with my fairly simple car choices here. Gonna need something reliable for 8 cars in a scene etc
November 26, 2024 at 2:05 AM
Been working on a game where I want very arcade feeling physics. I have to keep peeling back pieces of unity's physics engine to implement my own lmao

Wouldn't be surprised if I'm rolling my own physics engine by the time this is finished
November 21, 2024 at 6:36 AM
Feels good to be focusing on game dev again 😊
November 13, 2024 at 10:07 AM
Math hard
November 12, 2024 at 7:42 AM
Reposted by Jordan
Hello, #gamedev!

@tlo.icecavern.games and I dropped a prototype we're both really proud of a while back and would love for you to try it out!

It's a short vertical slice showcasing our turn-based combat system we put together in Unity.

🎮 Get it here: icecavern.games/project-prae...
November 9, 2024 at 7:31 PM
Last year my boy @colbydude.com and I released Project Praelium, a demo showcasing our take on turn based combat! It's inspired by my JRPG loves #kiseki and #smt

Check it out here!
icecavern-games.itch.io/project-prae...

#gamedev
November 9, 2024 at 9:29 PM