Tiny Combat Arena
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tinycombatarena.bsky.social
Tiny Combat Arena
@tinycombatarena.bsky.social
Tiny Combat Arena is a stylized and approachable combat flight simulator featuring a versatile VTOL jet! Buy the Early Access game on Steam:
https://store.steampowered.com/app/1347550/Tiny_Combat_Arena
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July 2, 2025 at 2:25 PM
I play a lot of retro games. I'm spoiled by the fact that you just install a game and play. For the next generation of gamers, this is becoming increasingly untrue with even singleplayer games like The Crew being rendered inoperable due to mandatory server-side connections.
July 2, 2025 at 2:25 PM
See the full changelog on Steam:
Tiny Combat Arena - 0.17.2.2 Hotfix - Steam News
Fixes the broken sounds on the main branch, along with adding units to the camera infobar when using external views.
store.steampowered.com
June 26, 2025 at 9:59 PM
It essentially mirrors the plane's, same as the HUD, but it needs to "remember" what units to use if you look at something after the player dies. This has the unfortunate downside that before the player spawns, you can't know what units to use, so it just defaults to Imperial in that case.
June 26, 2025 at 4:29 PM
While working on it, I remembered why I didn't do this earlier. The info bar at the bottom is totally unrelated and unaware of the player, so for technical and design reasons I had to make a call on what the "authentic" setting should do.
June 26, 2025 at 4:29 PM
If all goes well, this will be on the main branch shortly. Read the full changelog on the Steam news post:
Tiny Combat Arena - 0.17.1.1 Testers Patch Notes - Steam News
Updates the game to a new game engine version, adds selectable units on the HUD, and moving parts in the AV8B cockpit.
store.steampowered.com
May 17, 2025 at 8:56 PM
The F-14 has been handy in testing out the selectable HUD units, because the work has involved touching code for how the DLZ, Radar, and Threat Warning Display show their numbers. The long range gives me a lot of numbers to work with.
May 13, 2025 at 10:51 PM
The last time I updated TCA's Unity versions (and it was between LTS versions too!) it broke a load bearing bug with regards to the LineRenderer that the bullets used for tracers and it ended with bullets getting a decent refactor to get them working again.
April 25, 2025 at 11:49 PM
The scene is called "HangarMode" so it's probably what would have happened when you press that Hangar button. I don't think it was ever functional, because I have no screenshots or video of it. At the time, TCA was going to have turn based metagame thing, that I wasn't able to get working well.
April 25, 2025 at 6:03 PM