Tiny Combat Arena
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tinycombatarena.bsky.social
Tiny Combat Arena
@tinycombatarena.bsky.social
Tiny Combat Arena is a stylized and approachable combat flight simulator featuring a versatile VTOL jet! Buy the Early Access game on Steam:
https://store.steampowered.com/app/1347550/Tiny_Combat_Arena
Fields in the Germany terrain with the updated trees and scatter rendering.
October 8, 2025 at 7:43 PM
I play a lot of retro games. I'm spoiled by the fact that you just install a game and play. For the next generation of gamers, this is becoming increasingly untrue with even singleplayer games like The Crew being rendered inoperable due to mandatory server-side connections.
July 2, 2025 at 2:25 PM
Since release, Tiny Combat Arena has been designed to be able to be played 100% offline. This means with no connection to Steam whatsoever. If Steam isn't detected, the game will save all its settings locally, and Steam APIs and features are bypassed/forwarded to local versions.
#StopKillingGames
July 2, 2025 at 2:25 PM
Hotfix 0.17.2.2 is on the main branch, fixing the newly broken sounds that only happened on the main branch. Units have also been added to the external camera bar, and match the HUD Units setting.
June 26, 2025 at 9:59 PM
Minor new feature that's part of the hotfix releasing later today is the info bar at the bottom now displays in the correct selectable units.
June 26, 2025 at 4:29 PM
0.17.2.1 is now available on the main branch! This is mainly a technical patch, updating the engine for optimizations to the new terrain. However it does include the oft-requested ability to change the units that appear on the HUD, and cockpit animations for the AV8B.
June 24, 2025 at 2:50 AM
0.17.2.1 has been released on the Tester's branch. This should (hopefully) fix all the sound sourced issues that cropped up from the last update. If there's no major issues with this, it'll be pushed to the main branch soon.
June 13, 2025 at 5:12 PM
There might be a light at the end of this tunnel now.
June 7, 2025 at 3:09 AM
0.17.1.1 has been pushed to the tester's branch. This doesn't make too many changes, but this updated the Unity engine from 2020 to 2023. This touched much low level code in the game, so I want to keep it simple for this patch. The update was important for optimizations to rendering on the new map.
May 17, 2025 at 8:56 PM
The 60 second flight time of the AIM-54 Phoenix.
Mods by Viperu Zeiro and nuclearstonk
May 13, 2025 at 10:51 PM
Thought it'd be fun to animate the flight stick, but then one thing led to another and another and another so now:
Flight stick, throttle, nozzle lever, pedals, gear lever, and gear indicator lights all have animation based on what you're doing.
May 1, 2025 at 11:07 PM
Today I learned the AV8B cockpit never had a joystick in it. This entire time I could have sworn it did.
April 30, 2025 at 12:55 AM
Migration to 2023.2.20f1 seems to be complete. Still need to do some more testing to make sure exciting new regressions haven't appeared, but so far so good. Even mods still load correctly, which is something I was a bit worried about since their asset bundles would have been made in Unity 2019.
April 25, 2025 at 11:47 PM
The scene is called "HangarMode" so it's probably what would have happened when you press that Hangar button. I don't think it was ever functional, because I have no screenshots or video of it. At the time, TCA was going to have turn based metagame thing, that I wasn't able to get working well.
April 25, 2025 at 6:03 PM
Holy cow just came across this ancient screen that, I'm not sure has ever been in the game or if it was just a prototype? The creation date is September 2020, so it predates the game's release by quite a bit. This would have been only about 5 months since the game started development.
April 25, 2025 at 6:03 PM
Almost finished with moving the game to Unity 2023 from 2019. There's a lot of optimizations that can be done for the new terrain using features in 2023. Most of the game's packages and assets have had to be updated, which caused some minor havoc.
April 24, 2025 at 4:22 AM
I use geometric "decals" on the models as a substitute for not having textures. The shrinkwrap modifier in Blender was such a game changer.
April 17, 2025 at 9:36 PM
The formatting for the category and filter database buttons has been polished a bit to make room for the ATGM filter, because a lot of mods add these types of weapons. The TMPro subscript tag came in clutch to squeeze in all the categories.
April 16, 2025 at 6:20 PM
Hello, this is going to be the official development account for Tiny Combat Arena! Follow here if you want to see updates and random progress-posting on the game.
April 16, 2025 at 4:05 PM