Right now, working a system where any “public” variables are stored in a text file, so teammates can easily make changes to things like walking speed, asset locations, etc, without having to dig through any code.
March 29, 2025 at 2:06 PM
Right now, working a system where any “public” variables are stored in a text file, so teammates can easily make changes to things like walking speed, asset locations, etc, without having to dig through any code.
I lived on this podcast in the initial run, so I am absolutely ecstatic that it is back! A lot has changed in that time, and so I understand if there needs to be breaks, delays, etc. I'm just along for the ride, and happy for more BC&IGA.
January 23, 2025 at 8:05 PM
I lived on this podcast in the initial run, so I am absolutely ecstatic that it is back! A lot has changed in that time, and so I understand if there needs to be breaks, delays, etc. I'm just along for the ride, and happy for more BC&IGA.
Hey, Kyros liked my post! Everyone should listen to them too! Kind of like the classic Sonic the Hedgehog soundtrack started to listen to progressive rock. Would recommend. @kyrosofficial.bsky.social
November 22, 2024 at 5:16 AM
Hey, Kyros liked my post! Everyone should listen to them too! Kind of like the classic Sonic the Hedgehog soundtrack started to listen to progressive rock. Would recommend. @kyrosofficial.bsky.social
For what it’s worth, I already have plenty of Pro Tools and Reaper experience, and I’ve played around with Unreal, Godot, Monogame, and Wwise a lot, but never released anything. I’ve also been playing around with Juce and iPlug2 in my free time to try and learn about DSP and VST plugins.
October 17, 2023 at 12:51 PM
For what it’s worth, I already have plenty of Pro Tools and Reaper experience, and I’ve played around with Unreal, Godot, Monogame, and Wwise a lot, but never released anything. I’ve also been playing around with Juce and iPlug2 in my free time to try and learn about DSP and VST plugins.