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tiagojdf.bsky.social
tiagojdf
@tiagojdf.bsky.social
Gamedev. Currently working on smaller titles for Game jams. Check out:
Itch: https://tiagojdf.itch.io/
Discord: https://discord.gg/ZTZyrp5t
Working on something new.
#screenshot #gamedev #indiedev
March 21, 2025 at 6:11 PM
A bit late to the party, but here is my #screenshotsaturday. Hope I can finish the game before the end of #GoedWareGameJam
#gamedev #indiedev
January 13, 2025 at 12:00 AM
Void creatures are up to no good. My first 3D animation.
#GoedWareGameJam #blender #gamedev #indiedev
January 9, 2025 at 3:15 PM
Forgot to upload a #screenshotsaturday , so here it is. Working on my tutorial. This project is taking longer than expected, but it is also being a blast to work on. Might try to implement 2 levels instead of just 1.
#indiedev #gamedev
December 2, 2024 at 11:07 AM
Yesterday I had that small hiccup with the trees. Surely today will go better...
Today:
#gamedev #godotengine #indiedev
November 27, 2024 at 8:55 AM
TIMBER!
Yes, this is exactly the expected behavior, why do you ask?
Note to self: A RigidBody3D is not a StaticBody3D.
#godotengine #gamedev #indiedev
November 26, 2024 at 2:18 PM
Currently doing a poc in #godotengine of a #game where you need to approach a #horse quietly and tame it (you need to keep your balance as the horse tries to make you fall).
#gamedev #indiedev #screenshotsaturday
November 24, 2024 at 1:44 AM
Really enjoying the dialogic 2 plugin for #godotengine. There is a bit of a learning curve, but so far I have been able to do everything I wanted with it. Even managed to use a particle system as portrait and animate it with code.
November 9, 2024 at 11:17 PM