tiagojdf
banner
tiagojdf.bsky.social
tiagojdf
@tiagojdf.bsky.social
Gamedev. Currently working on smaller titles for Game jams. Check out:
Itch: https://tiagojdf.itch.io/
Discord: https://discord.gg/ZTZyrp5t
Working on something new.
#screenshot #gamedev #indiedev
March 21, 2025 at 6:11 PM
Made a Save system with slots in #godot. Should I make a small tutorial on how to implement this?
#gamedev #indiedev
March 4, 2025 at 9:55 AM
A bit late to the party, but here is my #screenshotsaturday. Hope I can finish the game before the end of #GoedWareGameJam
#gamedev #indiedev
January 13, 2025 at 12:00 AM
Void creatures are up to no good. My first 3D animation.
#GoedWareGameJam #blender #gamedev #indiedev
January 9, 2025 at 3:15 PM
My #GoedWareGameJam entry is starting to look like something. My first time making a #rts, hope I can finish it on time.
#godot #godotengine #gamedev #indiedev
January 9, 2025 at 12:37 PM
Creating a system on #godot that will allow me to use a gridmap to place more complex scenes then just what a MeshLibrary allows.
#gamedev #indiedev #godotengine
January 8, 2025 at 5:05 PM
Just finished the #blender modular dungeon from @gamedevtv.bsky.social . I'll probably revisit this later, but now I want to keep on progressing as fast as possible, cause what I really want to dive into is animation.
#gamedev #indiedev
December 19, 2024 at 5:16 PM
Over at mastodon.gamedev.place/@tiagojdf the voting keeps swinging between both.
December 17, 2024 at 5:56 PM
Have you tried tiagojdf.itch.io/beyond-regret ? Comments like this make my #gamedev journey so much richer ^^
#indiedev
December 14, 2024 at 3:25 PM
It's not much, but it's honest work. @gamedevtv.bsky.social Finally taking the time to learn some #blender
December 13, 2024 at 10:26 PM
Just finished downloading and will definitely give it a try, but I must say the fact the Resolve Manuel has a measly 4046 pages surprised me xD
December 2, 2024 at 1:08 PM
Forgot to upload a #screenshotsaturday , so here it is. Working on my tutorial. This project is taking longer than expected, but it is also being a blast to work on. Might try to implement 2 levels instead of just 1.
#indiedev #gamedev
December 2, 2024 at 11:07 AM
Quite happy with how easy it is to create a sequence of sounds to be played one after the other (for example footsteps) using this code on #godotengine.
#gamedev #indiedev
November 29, 2024 at 10:29 AM
Should I or shouldn't I?
November 28, 2024 at 2:51 PM
Needed to determine where the player is in the field of sight of the horse. Came up with this little snippet:
#gamedev #indiedev #godotengine
November 28, 2024 at 10:32 AM
Yesterday I had that small hiccup with the trees. Surely today will go better...
Today:
#gamedev #godotengine #indiedev
November 27, 2024 at 8:55 AM
TIMBER!
Yes, this is exactly the expected behavior, why do you ask?
Note to self: A RigidBody3D is not a StaticBody3D.
#godotengine #gamedev #indiedev
November 26, 2024 at 2:18 PM
Got my first positive review on Beyond Regret, a visual novel done in #godotengine using Dialogic 2. I am so happy right now 🎉
#gamedev #indiedev
November 25, 2024 at 10:28 AM
Looks like it does :D
November 24, 2024 at 11:19 PM
Love that in #godotengine 4.4 (dev) I can finally use typed dictionaries.
November 24, 2024 at 9:58 PM
Currently doing a poc in #godotengine of a #game where you need to approach a #horse quietly and tame it (you need to keep your balance as the horse tries to make you fall).
#gamedev #indiedev #screenshotsaturday
November 24, 2024 at 1:44 AM
Here's me doing my first first person controller
November 20, 2024 at 6:39 PM
Here is an example of it being used to generate variations of the same character. Don't know why, but now I feel like playing (making?) #megaman
November 15, 2024 at 11:16 PM
I know someone who always refers to #chatgpt as "chato" (boring in Portuguese). I think I'm going to steal that.
November 12, 2024 at 9:53 AM
Really enjoying the dialogic 2 plugin for #godotengine. There is a bit of a learning curve, but so far I have been able to do everything I wanted with it. Even managed to use a particle system as portrait and animate it with code.
November 9, 2024 at 11:17 PM