Thoughtful Sloth
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thoughtfulsloth.bsky.social
Thoughtful Sloth
@thoughtfulsloth.bsky.social
Enjoyer of film, TV, books, comics, video games, sumo, science, streaming, scifi, fantasy, anime, manga, crosswords, mysteries, city pop, electronica, & other slothy things. Age: Old enough to remember restaurants w/ smoking sections & CDs were new media.
Corgi flavor of all other dogs is most entertaining flavor of dog.

"Got a favorite breed of dog? We can corgi it!"
November 13, 2025 at 5:59 AM
Battlefield Earth
Idle Hands
Drop Dead Fred
Foodfight!
November 12, 2025 at 12:19 AM
That sounds cool and helpful without losing mystery of exploration!
November 12, 2025 at 12:13 AM
A friend was telling me about the mutant baby monster and it baffled me. King isn't a creature horror kind of writer. When there are "creatures" they are rarely in creature form (like, uh, It). Seems like an obvious misunderstanding of King's work to do a creature feature.
November 12, 2025 at 12:06 AM
A humble suggestion for a map that avoids becoming too concrete... what about a map relative to the main character's POV? I.e. showing what's been discovered reflective of what's experienced rather than an authoritative factual map ("sharp pointy rocks of death" rather than "Jubilee Cliff View").
November 11, 2025 at 11:59 PM
While it's a different focus, this craft essay on character has some interesting informative approaches that I think relate to dialogue. A number of video games don't take the time to craft characters behind these dialogues, but if they did, the conversations would be more interesting.
I Am Insecure About My Character(s) - Uncanny Magazine
Great characters are the cornerstone of storytelling. For a story to work, the audience must bond in a meaningful way with a cast of fully realized individuals whose actions and conflicts create drama...
www.uncannymagazine.com
November 11, 2025 at 7:09 PM
I'm so into our current age of games where I can find some weird bizarre super creative project that's short and fun and provoking made by a small and/or dedicated team. It's wild to browse Steam and see this stuff that never really existed on the shelves of Blockbuster in the 90s.
November 11, 2025 at 6:22 PM
Dialogue in novels or film etc. Can sometimes seem more inclined to conversation that's more artful displays of character, where why & how a character says a line can be more important than what they say. But games often ignore those subtleties as you note, so it's just static info dumps. Bit sad.
November 11, 2025 at 6:44 AM
The 'Baby Steps' of dialogue. But it would be very niche I imagine because not everyone that plays games is good at reading conversation cues, which I think is also a reason why we get such simplified "choices" that aren't really a conversation & don't say more than one thing like novel dialogues.
November 11, 2025 at 6:40 AM
It would be great to have more games that actually focus on novelesque dialogue where conversation is the pleasure, not just a task for plot. Where getting to know a character can have consequences or be meaningless outside the pleasure of the conversation. Kinda "talking sim" like "walking sim."
November 11, 2025 at 6:37 AM
Pardon the Polygon link, but it came to mind in reading your thoughts here. Both their initial idea & why they abandoned it seems to align with some of what you're covering. Personally, I love dialogue exploration, but I also enjoy real life conversations, & so often the two are very far apart...
Outer Worlds 2's most ambitious (but cut) feature would have added years to development
A cut feature and a compromise led to more player choice
www.polygon.com
November 11, 2025 at 6:34 AM
If she thought they were accurate she should have just asked them for the answers ahead of time. 🔮
November 11, 2025 at 5:31 AM
OK, I'm on board.
November 9, 2025 at 12:40 PM
I am intrigued and going to look into this. Yall are really selling them. Are there any with fun designs? I'm becoming an old, but I do like fun socks too.
November 9, 2025 at 12:23 PM
One of my favorite details is how all other TV stations are completely off the air. Pluribus would have no use for them.
November 8, 2025 at 3:25 PM
I gotta say too, having witnessed so many booking readings and signings, seeing Carol's life as a famous romantasy author was producing some heavy anxiety cringe on its own. Gillian really nailed it.
November 8, 2025 at 3:17 PM
The first act of episode 1 had me tense. Then it all goes crazy and gosh, anxiety inducing for sure. What brilliant writing though. Really appreciating how he's handling it so far.
November 8, 2025 at 3:14 PM
Excellent work with this character! You and the whole cast are really crushing it so far. Looking forward to where they all go from here.
November 8, 2025 at 3:12 PM
It's so good! Already wondering where it might go from here. Such a fun and well structured set up. Love a show that makes it clear it's about the writing and characters from the start.
November 8, 2025 at 2:56 PM
That's good to know! Thank you for the info. Yeah it would be very weird, haha.
November 7, 2025 at 4:59 AM
While in Japan I considered seeing a 'Mission Impossible' for the experience, but realized it would likely be Japanese dubbed. Though I considered it again since those aren't films where dialogue is important. Toho theater in Tokyo is very cool.
November 7, 2025 at 4:41 AM
Very "Poochie Died on the Way Back to his Home Planet".

I liked Dial of Destiny better than Crystal Skulls, but still not a great Jones film compared to the original trio. At least this will be the last one.
November 7, 2025 at 4:35 AM