Aspiring game developer currently working on Scorching Engines, as a side hobby to work as a Software Engineer
https://store.steampowered.com/app/2640660/Scorching_Engines/
https://discord.com/invite/H7vHbbRGwh
#indiegame #gamedev #solodev
#indiegame #gamedev #solodev
#indiegame #solodev #gamedev
#indiegame #solodev #gamedev
So now its really fast spawning, if you look on the far edge of terrain where its spawning
#indiegame #indiedev #procgen #solodev
So now its really fast spawning, if you look on the far edge of terrain where its spawning
#indiegame #indiedev #procgen #solodev
(agressive floating origin for easier demo. 150m vs prob 2000 m for real)
#indiegame #gamedev #unity3d #floatingorigin #solodev #infinite #procgen
(agressive floating origin for easier demo. 150m vs prob 2000 m for real)
#indiegame #gamedev #unity3d #floatingorigin #solodev #infinite #procgen
#indiegame #gamedev #indiedev #solodev #indiegames #unity3d #procgen #terraingen
#indiegame #gamedev #indiedev #solodev #indiegames #unity3d #procgen #terraingen
#indiegame #scorchingengines #indiedev #solodev #snowpiercer #frostpunk
#indiegame #scorchingengines #indiedev #solodev #snowpiercer #frostpunk
Need it to have my gates and other dynamic entities affect the navmesh :)
(Entities can't affect gameobject navmesh)
#solodev #gamedev #unitydots #dots #ecs #indiedev #indiegame
Need it to have my gates and other dynamic entities affect the navmesh :)
(Entities can't affect gameobject navmesh)
#solodev #gamedev #unitydots #dots #ecs #indiedev #indiegame
Like I got commands that save me like 10-30 minutes of playtime
#indiegame #indiedev #gamedev #solodev #console #commands #screenshotsaturday
Like I got commands that save me like 10-30 minutes of playtime
#indiegame #indiedev #gamedev #solodev #console #commands #screenshotsaturday
#indiegame #gamedev #ai
#indiegame #gamedev #ai
Exaggerated in the right pic to show it more clearly with the small grey cells
#indiegame #gamedev #fps
Exaggerated in the right pic to show it more clearly with the small grey cells
#indiegame #gamedev #fps
#indiegame #screenshotsaturday #gamedev #unity3d
#indiegame #screenshotsaturday #gamedev #unity3d
(options menu is very much temporary)
#indiegame #gamedev
(options menu is very much temporary)
#indiegame #gamedev
#indiegame #gamedev #solodev #indiedev
#indiegame #gamedev #solodev #indiedev
The large red cells are city zone buffers, preventing cities from spawning too close (~15km)
Then there's bandit camps in yellow, and resource zones in blue.
#indiegame #gamedev
The large red cells are city zone buffers, preventing cities from spawning too close (~15km)
Then there's bandit camps in yellow, and resource zones in blue.
#indiegame #gamedev
Refactored the content spawning systems in my game (cities, bandit camps, resource zones, and other POIs) so that they use a shared gridcell system with layers
Now I can debug it to see cells in use and buffers
#indiegame #gamedev #indiedev #solodev
Refactored the content spawning systems in my game (cities, bandit camps, resource zones, and other POIs) so that they use a shared gridcell system with layers
Now I can debug it to see cells in use and buffers
#indiegame #gamedev #indiedev #solodev
Exporting it as .wav solves it luckily, else that'd be annoying as gaps in looping audio doesn't loop nicely haha
#indiegame #gamedev
Exporting it as .wav solves it luckily, else that'd be annoying as gaps in looping audio doesn't loop nicely haha
#indiegame #gamedev
#indiegame #screenshotsaturday #gamedev #madmax #mortalengines #snowpiercer
#indiegame #screenshotsaturday #gamedev #madmax #mortalengines #snowpiercer
Old 6.14ms, new 89.84ms..which is a 1363.19% increase in time taken to do 100 thousand calls to the interpolation method haha
#indiegame #solodev
Old 6.14ms, new 89.84ms..which is a 1363.19% increase in time taken to do 100 thousand calls to the interpolation method haha
#indiegame #solodev
#indiegame #indiedev #gamedev
#indiegame #indiedev #gamedev