Thomas Altenburger
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thomas.flying-oak.com
Thomas Altenburger
@thomas.flying-oak.com
Directing stuff at @flying-oak.com (ScourgeBringer,
NeuroVoider...)

Currently working on an unannounced action game (Project Knuckle) with @arteinteractive.bsky.social

@eastgames.org VP
@monogame.net board

Post in French at times
📌 Presentation pinned
I am free.

Not a timeless game, but I had fun in moment when I needed a game to dissociate on.
November 11, 2025 at 12:56 PM
Perks of having your game editor directly integrated into the game itself: I'm likely to be the unbeatable "player" with the largest play time.
November 10, 2025 at 12:59 PM
The fun thing with uninstalling Chrome, is that it asks you to fill a survey for feedback, except that there is no link and the survey actually doesn't exist.
October 28, 2025 at 9:27 AM
Les deux ambiances de ma vie.

Arco : super film, Ugo Bienvenu vraiment toujours solide.

Chainsaw : mappa doing mappa shits.
October 25, 2025 at 10:34 AM
Moi : nan mais, les tatou’ geek c’est pas mon truc.

Also, moi : je fais rien demain, t’as quoi comme flash ? … OUI

C’est du zigoumi (la mère de « chien chelou », si t’as la ref), une être humain cool, suivez la : www.instagram.com/zi_gou_mi
October 13, 2025 at 6:20 PM
How many copies of the Direct3D shader compiler can one possibly have on their computer?
October 13, 2025 at 11:35 AM
It’s that time of the year.
October 12, 2025 at 8:41 PM
I don't share that enthusiasm of being in the Mordor of SEO and growth experts.
October 8, 2025 at 11:06 AM
Once again from our Discord, and this one is so on spot that it hurts.
September 10, 2025 at 6:57 AM
Pas impossible que ce soit le jeu qui fasse l'exception de la règle « avoir un avis divergent sur internet est interdit ».

Quelques memes vus sur notre discord.
September 6, 2025 at 6:52 PM
Preparing myself to be disapointed by my drops.
June 7, 2025 at 9:09 AM
The new tree map of Fork (the best git GUI around, no debate possible) is interesting.

No surprise, the most edited file is the character controller (9600 lines 💀).

(Working on this project for 4 years already. 💀💀)
May 14, 2025 at 8:05 AM
Sort of.
May 12, 2025 at 5:11 PM
Does it run DOOM?
May 12, 2025 at 4:40 PM
Gamedev fuel recharged. This is our coffee stock for the next ~3 months at the office.
May 7, 2025 at 12:59 PM
« Frence », c'est comme ça qu'on écrit Suisse en anglais ?

(Je précise, c'est un scam. C'est toujours drôle quand ca tente d'usurper des gens qu'on identifie bien.)
May 2, 2025 at 8:24 AM
Can't wait to properly show this bad boy in action. I spent 3 years remaking our engine and tooling (now fully in-game-editing). Hoping to ship the tools with the game.

I can only show unused/old test assets while our next game is unannounced. Which means... almost nothing.
April 30, 2025 at 9:32 AM
C'est comme ça que je nous vois faire un jeu 2D à 10 personnes (déjà très fortes) quand je vois qu'Expedition 33 a moins de 40 personnes en prod dans ses crédits.
April 28, 2025 at 8:23 AM
Let’s go Montpellier! ✨

(After Lost Crown, if the city is giving me a GOTY every year, I’m going to start considering moving there.)
April 24, 2025 at 6:01 PM
Seeing the Expedition 33 reviews be like...
April 23, 2025 at 9:09 AM
Profiling our next game at native 4K unlocked on an RX6600...

This should run on a potato.
April 8, 2025 at 11:28 AM
Second batch of self-presents arrived.
April 2, 2025 at 9:22 PM
Still the best doorstop around to prevent the office door from closing.
April 2, 2025 at 11:24 AM
En train de préparer un bingo à @flying-oak.com pour le Nintendo Direct.
April 2, 2025 at 8:11 AM
Got myself some 40th birthday presents.

(It’s not today.)
March 29, 2025 at 5:16 PM