Thibault Tricard
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thibaulttricard.bsky.social
Thibault Tricard
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Or density fields :
June 3, 2025 at 6:03 PM
Big voxels :
June 3, 2025 at 6:03 PM
You can use it to rig complex animated noise :
June 3, 2025 at 6:02 PM
Our method is rasterization-based and can be integrated with a typical scene graph.
Thus, it's compatible with classical rendering algorithms such as shadow maps :
June 3, 2025 at 5:57 PM
Our method supports self-intersection:
June 3, 2025 at 5:53 PM
Do you like voxels and implicits' representations and wish you could animate them in real-time?
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
June 3, 2025 at 5:52 PM
Someone gamified procedural function !
You can even compare your performances to the other players :
April 12, 2025 at 12:19 PM
I tried asking Dall-E to improve it and it just added some reflections here and there but the lighting model still seems off.
February 1, 2025 at 10:44 AM
I wanted to test Dall-e to see what the state of the art looks like now. I got the following results.
(The prompt was: show me a picture of a mechanic fixing a Mustang)
February 1, 2025 at 10:38 AM
3) Interval Shading: using Mesh Shaders to generate shading intervals for volume rendering :
hal.science/hal-04561269v3

Were I proposed a rasterization method for tetrahedron-based rendering
November 22, 2024 at 10:08 AM
2) Procedural Phasor noise:
hal.science/hal-02118508/

Create a very controlled wave-like pattern that can be used to generate a texture for image synthesis.

It's currently implemented in Pixar's Renderman, Mari 3D, and Blender (in the Gabor texture node)
November 22, 2024 at 10:05 AM
Some examples of my work you may know:
1) Ribbed support vaults for 3D printing of hollowed objects
hal.science/hal-02155929/
It creates very lightweight internal supports for 3D prints.

You may also know it as the lightning infill in Cura, or as the Ribs internal supports in IceSL
November 22, 2024 at 10:00 AM