Thibault Tricard
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thibaulttricard.bsky.social
Thibault Tricard
@thibaulttricard.bsky.social
Associate Professor in Computer Graphics in the Maverick team at LJK/Inria Grenoble.
Or density fields :
June 3, 2025 at 6:03 PM
Big voxels :
June 3, 2025 at 6:03 PM
You can use it to rig complex animated noise :
June 3, 2025 at 6:02 PM
Our method is rasterization-based and can be integrated with a typical scene graph.
Thus, it's compatible with classical rendering algorithms such as shadow maps :
June 3, 2025 at 5:57 PM
Our method supports self-intersection:
June 3, 2025 at 5:53 PM
Do you like voxels and implicits' representations and wish you could animate them in real-time?
Now you can!
Check out our article: "Real-time rendering of animated meshless representations" to know how: hal.science/hal-05095359
Shout out to @pacomeluton.bsky.social for this fantastic work!
June 3, 2025 at 5:52 PM