thibaultjouannic.bsky.social
@thibaultjouannic.bsky.social
A bit of UI prototyping with #Godot. Theme management is a bit unintuitive at first, but very powerful once you start to get the hang out of it. Cool theme is Sprout Lands by CupNoodle on Itch. cupnooble.itch.io/sprout-lands... #gamedev
October 24, 2025 at 8:09 AM
My skybox was really boring during nighttime, so I added a very flashy nebula. Who doesn't love flashy nebulas?

#godot #gamedev
September 24, 2025 at 3:46 PM
A still have absolutely zero gameplay features, but I have beautiful sunrises.

I implemented a custom sky shader with volumetric clouds rendering and spent an unreasonable amount of time tweaking every parameter to get some beautiful colors.

Quite happy with the result so far.

#godot #gamedev
September 22, 2025 at 6:04 PM
Showing off my water shader. I wanted to get a stylized and colorful render, with a retro pixel art style. I took a strong inspiration from @noio.games's style, even if I'm very far from reaching a similar quality level. Still happy with current result though. #godot #gamedev #pixelart
August 22, 2025 at 7:03 PM
So there might be something wrong with my grass setup. #godot #gamedev
July 21, 2025 at 7:18 AM
Is the world flat? Is is round? Maybe a little bit of both. #godot #gamedev
June 10, 2025 at 4:44 PM
A feature strongly inspired by « From Dust »: the ability to pick up and deposit soil and water. #godot #gamedev
June 7, 2025 at 5:30 PM
Working on my tiny god game made with #godot. I added underground water management to my fluid simulation. Now water can be absorbed by the soil and keep moving underground. #gamedev
May 30, 2025 at 7:46 PM