This technique comes from a game nearly 30 years old.
www.miximum.fr/blog/godot-p...
#godot #gamedev #pixelart
This technique comes from a game nearly 30 years old.
www.miximum.fr/blog/godot-p...
#godot #gamedev #pixelart
I implemented a custom sky shader with volumetric clouds rendering and spent an unreasonable amount of time tweaking every parameter to get some beautiful colors.
Quite happy with the result so far.
#godot #gamedev
www.miximum.fr/blog/godot-t...
www.miximum.fr/blog/godot-t...