Glenn Conner
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thestraylight.com
Glenn Conner
@thestraylight.com
@Meta AI Assistants, previously web-perf, devtools, and @instagram. Interested in games, art, technology, and distributing the future.
Been working on a prototype for a spaceship/aircraft building game. In this example I built a fly-by-wire stabilization system to make flying in turbulent conditions easier (you can see the elevons & rudder moving to counteract the acceleration shown on the yaw/pitch/roll gyro).
October 21, 2025 at 8:31 AM
Rendering the phases of the moon in my pixel-art bonsai simulation. This is showing time sped up, in practice it matches the phase of the moon in your geolocated position. Check it out at vibes.pixelheart.io/#bonsai. #pixelart.
May 27, 2025 at 5:33 AM
Been working on some pixel art vignettes/simulations. They can render in both html and on a 64x32 led matrix hooked up to a raspberry pi. Might not be obvious buts it’s all very overengineered - IK solvers, particle systems, tracking the position of the sun & moon etc. lots of fun.
May 24, 2025 at 2:21 AM
Built a new cherry blossom visualization for my lo-fi LED display (in addition to the existing fireplace & aquarium boxes I built a long time ago). The gently falling leaves, scrolling clouds & background audio make for a pretty idyllic final result
May 11, 2025 at 7:53 AM
More Junkship #gamedev. Seamless transition from ground to space. Takes some careful blending between 11 different effects to make it work
November 20, 2024 at 4:27 PM
Reposting some more recent Junkship #gamedev. Volumetric clouds, water reflections, day/night transitions
November 20, 2024 at 4:02 PM
For everyone currently doing big tech performance reviews, here's how I think they'd go down in the Dune universe.
November 17, 2024 at 3:42 AM
First attempt at a 3D print. I think I set everything up right, but I guess we’ll find out in a few hours
November 17, 2024 at 3:40 AM
#gamedev #procgen Been working on atmosphere and volumetric clouds. The atmosphere and cloud lighting are all physically based, so coloring at sunset is completely automatic. Still some bugs & framerates a bit choppy, but I have a few tricks which should speed things up.
November 17, 2024 at 3:39 AM
Flying from planet to planet. Transition from ground to space is working pretty well. Planets themselves look terrible up close though :) need to work on 3d terrain lod, clouds, oceans... #procgen #gamedev
November 17, 2024 at 3:39 AM
Rendering a day/night cycle. Need to add some clouds & tidy up the transition from ground -> space, but the basics are there #gamedev #procgen
November 17, 2024 at 3:38 AM
Been improving the camera so that it can snap to the nearest planet. I've been using the same camera class for years & didn't realize until I tried to get it to work with arbitrary axes that the math was completely wrong and it only worked by pure luck before. #gamedev #procgen
November 17, 2024 at 3:38 AM
Got my LED fireplace roaring. It's a simple particle system using Node.js on a Raspberry Pi. Have some tweaks in mind but even this basic version looks pretty good. Looks smoother in person as the camera picks up some flicker your eye can't
November 17, 2024 at 3:37 AM