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In July 13, 2002, TBS ended reruns of Ultraman Neos with a message from the returning Musashi:
In July 13, 2002, TBS ended reruns of Ultraman Neos with a message from the returning Musashi:
Japanese children sat tight, ready to watch the smash hit series Ultraman Cosmos, when they were greeted by this message from the titular superhero himself.
They would see Ultraman, but not his host, Musashi Haruno. 🧵
Japanese children sat tight, ready to watch the smash hit series Ultraman Cosmos, when they were greeted by this message from the titular superhero himself.
They would see Ultraman, but not his host, Musashi Haruno. 🧵
It has no dialogue, so you don't need fansubs to appreciate it.
It has no dialogue, so you don't need fansubs to appreciate it.
files.catbox.moe/ieoa8d.pdf
files.catbox.moe/ieoa8d.pdf
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!
All of that is answered here!
Such a shame it wasn't true! Hopefully in the future, Enix can put out a cool updated version with the new chapter! We can dream, right?
Such a shame it wasn't true! Hopefully in the future, Enix can put out a cool updated version with the new chapter! We can dream, right?
X-Men '92 wasn't just heavily influenced by Turtles in Time: Konami needed the game to be about as successful.
X-Men '92 wasn't just heavily influenced by Turtles in Time: Konami needed the game to be about as successful.
Asano took on the project because the pilot was animated by Toei Animation — and it had a similar style to his favorite series, Fist of the North Star!
Asano took on the project because the pilot was animated by Toei Animation — and it had a similar style to his favorite series, Fist of the North Star!
But the devs were gleaming at the chance to make a beat 'em up with 6-man co-op!
But the devs were gleaming at the chance to make a beat 'em up with 6-man co-op!
In particular, the team really didn't like how Wolverine looked...
In particular, the team really didn't like how Wolverine looked...
He wanted DQ to go on forever as family entertainment, even naming inspirations like the Tora-san movies and... James Bond?!
He wanted DQ to go on forever as family entertainment, even naming inspirations like the Tora-san movies and... James Bond?!
First up here's series designer Yuji Horii, speaking about the development of DQ III, his influences, and the future of the series as of 1988 — time sure flies...
First up here's series designer Yuji Horii, speaking about the development of DQ III, his influences, and the future of the series as of 1988 — time sure flies...
We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.
Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.
Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
Also, some previously unreleased sketches from Dragon Quest III's planning stages!
Also, some previously unreleased sketches from Dragon Quest III's planning stages!
The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!
The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!