The Ninth Hour - Scanlations & Translations
theninthhour.bsky.social
The Ninth Hour - Scanlations & Translations
@theninthhour.bsky.social
Dead Phoenix & Daytona: a 🇯🇵 » 🇬🇧 'lation duo from parts unknown. Currently focused on Dragon Quest.

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You can only coast on Devil May Cry's reputation for so long, I guess.
November 9, 2025 at 10:51 PM
And then, 1 month after the scandal unraveled, Sugiura's accuser took back his claims. On the day of the 2000 incident, Sugiura had been in Tokyo filming a movie, and not in Osaka.

In July 13, 2002, TBS ended reruns of Ultraman Neos with a message from the returning Musashi:
November 9, 2025 at 12:35 PM
6:30 PM, June 22, 2002.

Japanese children sat tight, ready to watch the smash hit series Ultraman Cosmos, when they were greeted by this message from the titular superhero himself.

They would see Ultraman, but not his host, Musashi Haruno. 🧵
November 9, 2025 at 12:35 PM
According to Riichiro Yamada, Virtua Fighter 5 evolved the series formula to the point that there was nowhere left to go after it; with this in mind, New VF's staff are challenging themselves by starting over with some brand new ideas, in keeping with the philosophy of series creator Yu Suzuki.
September 29, 2025 at 2:45 PM
Virtua Fighter has always had verisimilitude as a focus, but previous games only really defined characters by their fighting style; the characters in New VF will have defined backgrounds and lifestyles contributing to their designs.
September 29, 2025 at 2:36 PM
...and live-action film segments based on the games, with some spooky versions of the series's recurring monsters!

It has no dialogue, so you don't need fansubs to appreciate it.
June 15, 2025 at 12:57 PM
No new translations for now, but while digging around, we found out about the Dragon Quest Fantasia Video — a long-form music video split between videotaped orchestral executions of music from DQ I to III, conducted by lifelong series composer Koichi Sugiyama...
June 15, 2025 at 12:57 PM
The Ninth Hour has fully translated CHAOS LEGION: LEGION MASTER'S GUIDE, an officially published strategy guide for Capcom's long-overlooked action game.

files.catbox.moe/ieoa8d.pdf
May 31, 2025 at 1:01 AM
Yuji Horii also talks a little bit about his side project Famicom Jump, and the interviewer is aching for more crumbs of information... but Horii and director Koichi Nakamura won't budge.
May 24, 2025 at 4:42 PM
Another old-timey #DragonQuest interview, this time on the announcement of Dragon Quest V.

Why make it for the Super Famicom? Will IV and V be part of a new trilogy? What about AI-controlled companions? Who's *that* in the key art?!

All of that is answered here!
May 24, 2025 at 4:40 PM
A Dragon Quest featurette from Famitsu #150 (1991), diving into some rumors about an alleged secret Chapter 6 in Dragon Quest IV!

Such a shame it wasn't true! Hopefully in the future, Enix can put out a cool updated version with the new chapter! We can dream, right?
May 21, 2025 at 1:12 AM
Asano has a background as an animator, so "Pryde's" similarities to HnK reawakened his love for that series.

X-Men '92 wasn't just heavily influenced by Turtles in Time: Konami needed the game to be about as successful.
April 23, 2025 at 9:14 PM
The game's design was deliberately similar to Teenage Mutant Ninja Turtles: Turtles in Time, but with six players instead of four.

Asano took on the project because the pilot was animated by Toei Animation — and it had a similar style to his favorite series, Fist of the North Star!
April 23, 2025 at 9:10 PM
The game was based on "Pryde of the X-Men", a 1989 pilot for an X-Men cartoon that was not picked up. Thus, by the time it came out, the character designs were superseded by the Fox Kids TV show.

But the devs were gleaming at the chance to make a beat 'em up with 6-man co-op!
April 23, 2025 at 9:06 PM
Although the X-Men were a consistent seller in Marvel Comics's roster in the US, they weren't very well-known in Japan, a problem that similarly plagued Capcom's X-Men: Children of the Atom.

In particular, the team really didn't like how Wolverine looked...
April 23, 2025 at 8:57 PM
And finally, here's an interview with Dragon Quest series composer Koichi Sugiyama.

He wanted DQ to go on forever as family entertainment, even naming inspirations like the Tora-san movies and... James Bond?!
April 17, 2025 at 9:04 PM
The Horii interview continues, with him linking Wizardry, Ultima, and his first game The Portopia Serial Murder Case to the making of DQ. He also talks about a sidequest that was scrapped from DQ III.
April 17, 2025 at 9:03 PM
Here's a pair of old interviews from the Dragon Quest III Master's Club book!

First up here's series designer Yuji Horii, speaking about the development of DQ III, his influences, and the future of the series as of 1988 — time sure flies...
April 17, 2025 at 9:02 PM
⚠️ ENDING AND POST-GAME SPOILERS! ⚠️

We translated an interview from the Dragon Quest III HD-2D Remake official guidebook, with Yuji Horii and producer Masaaki Hayasaka.

Here, they talk the HD-2D art style, the remake's new content, and the real reason behind adding the Monster Wrangler!
March 29, 2025 at 9:48 PM
‪Horii also looked back on the making of the Famicom and Super Famicom versions. The SFC ver.'s personality quiz came about because Horii used to make those for a teen magazine!

Also, some previously unreleased sketches from Dragon Quest III's planning stages!
December 16, 2024 at 12:36 AM
An interview with designer Yuji Horii and producer Masaaki Hayasaka, from the Dragon Quest III HD-2D Legendary Guidebook!

The pair discuss bringing an RPG classic to high-definition graphics. Horii was very peculiar about the voice acting — even the spell intonations!
December 15, 2024 at 5:10 PM
In honor of the Dragon Quest III HD-2D Remake releasing tomorrow, we've translated this DQ III pre-release interview with DQ designer Yuji Horii!
November 13, 2024 at 1:02 PM