TheNathannator
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thenathannator.milohax.org
TheNathannator
@thenathannator.milohax.org
call me Nate!

soft panda boi, resident non-swearer, haver of autism
moderately furry
programmer, drummer, music nerd, and jack of all trades
pfp by @itsbootoon.bsky.social

developer for https://yarg.in 🎸
contributor to https://milohax.org
made a neat configurable wave shader for my OBS setup a while ago, decided to do some tidying and publish it and my current configurations for it :3
February 5, 2025 at 9:47 AM
one of the beauties of creative shader programming is stumbling upon a change that creates a wildly different but way cooler effect to what you intended

Kadu suggested a color wheel, which i implemented at first, but some fiddling to try and make primary colors more pronounced produced this instead
February 5, 2025 at 9:39 AM
decided to look into what the experience is like for embedding WebAssembly into .NET/Unity, and i gotta say, i'm pretty satisfied with it lol
January 31, 2025 at 3:51 PM
didn't think i'd be able to comprehensibly put together a language formatter any time soon, yet here i am with something that handles just about every case i'd want it to lol
January 24, 2025 at 7:54 AM
REPL time
December 28, 2024 at 2:14 AM
today i rewrote a small tool which takes the output from a C++ symbol demangler library and splits out each namespace component, in a way that it can be applied relatively sanely by a Ghidra script reading its output.
December 20, 2024 at 2:44 AM
figure i should post about the things i get up to for once lol, so let's start with this:
this month's project is a re-implementation of the DataArray (DTA) scripting language used in Harmonix games!
November 25, 2024 at 11:05 PM