TheNathannator
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thenathannator.milohax.org
TheNathannator
@thenathannator.milohax.org
call me Nate!

soft panda boi, resident non-swearer, haver of autism
moderately furry
programmer, drummer, music nerd, and jack of all trades
pfp by @itsbootoon.bsky.social

developer for https://yarg.in 🎸
contributor to https://milohax.org
July 27, 2025 at 4:06 AM
shoutouts to Dreams of Aether's "Maybe" button on its quit menu, best button of all time
May 10, 2025 at 1:07 PM
*rabbitizes the panda*
April 21, 2025 at 5:43 PM
made a neat configurable wave shader for my OBS setup a while ago, decided to do some tidying and publish it and my current configurations for it :3
February 5, 2025 at 9:47 AM
one of the beauties of creative shader programming is stumbling upon a change that creates a wildly different but way cooler effect to what you intended

Kadu suggested a color wheel, which i implemented at first, but some fiddling to try and make primary colors more pronounced produced this instead
February 5, 2025 at 9:39 AM
decided to look into what the experience is like for embedding WebAssembly into .NET/Unity, and i gotta say, i'm pretty satisfied with it lol
January 31, 2025 at 3:51 PM
didn't think i'd be able to comprehensibly put together a language formatter any time soon, yet here i am with something that handles just about every case i'd want it to lol
January 24, 2025 at 7:54 AM
REPL time
December 28, 2024 at 2:14 AM
today i rewrote a small tool which takes the output from a C++ symbol demangler library and splits out each namespace component, in a way that it can be applied relatively sanely by a Ghidra script reading its output.
December 20, 2024 at 2:44 AM
i figure i'll give this a go, good excuse for me to ramble about myself lol
December 13, 2024 at 2:05 PM
a small thing i feel like sharing today:
i got this sticker for my water bottle when i visited Craters of the Moon in 2023 during the summer. it has a simple message, but it's a good one :3
December 13, 2024 at 11:31 AM
reminder to check on any batteries you might be hanging on to :3
November 26, 2024 at 3:34 AM
figure i should post about the things i get up to for once lol, so let's start with this:
this month's project is a re-implementation of the DataArray (DTA) scripting language used in Harmonix games!
November 25, 2024 at 11:05 PM
looks like it based on the script library. that's amazing lol

ui/locale/deu/locale_keep.dta
November 24, 2024 at 6:00 PM
let's rectify that!
November 23, 2024 at 7:05 PM