she/her, audhd, trans, gay, polyam and available.
tabletop rpg writer and all-around awesome person. 😏
But it's an idea to keep in your GM cap: sometimes roll, then figure it out.
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But it's an idea to keep in your GM cap: sometimes roll, then figure it out.
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This is *kind of* like Maq's option 2, but we don't need to come up with a reason until we know we need to.
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This is *kind of* like Maq's option 2, but we don't need to come up with a reason until we know we need to.
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So first we roll, then we determine what fiction fits the roll...
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So first we roll, then we determine what fiction fits the roll...
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Now, this thief rolls and aces it - great, no problem, nothing you haven't seen before it's like butter
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Now, this thief rolls and aces it - great, no problem, nothing you haven't seen before it's like butter
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Now, this is where the secret 4th option exists... and it's not some amazing new insight I'm bringing, a lot of solo-focused gameplay has this:
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Now, this is where the secret 4th option exists... and it's not some amazing new insight I'm bringing, a lot of solo-focused gameplay has this:
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But we should remember that the game space is nothing but shared imagination — we desire it to be consistent and coherent so we can effectively share it
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But we should remember that the game space is nothing but shared imagination — we desire it to be consistent and coherent so we can effectively share it
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It's pretty simulationist as far as design goes, but it is also really easy to understand.
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It's pretty simulationist as far as design goes, but it is also really easy to understand.
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But all of these have one thing in common:
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But all of these have one thing in common:
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