The Murmuring
themurmuring.bsky.social
The Murmuring
@themurmuring.bsky.social
Solo indie game developer, using Godot 4 and C#. I like birds, especially corvids.
3D version of Belter. Getting better. Player ship, missiles, and asteroids all in 3D. Placeholder models for now. Still no sound, no particles, etc. #gamedev #godot #godotengine
September 7, 2025 at 12:06 AM
3D version in progress. #godot #gamedev #godotengine
September 5, 2025 at 7:53 PM
I feel pretty good about this project. So far I've got an Asteroids clone that has functional flying, shooting, scoring, "shield" instead of lives, temporary invulnerability, asteroids that break into smaller pieces, death, & respawning asteroids once the field is clear. #godot #gamedev #godotengine
September 5, 2025 at 1:14 PM
Think I got all my dealing issues sorted out. I swear, off-by-one errors seem like 101% of my problem. #gamedev #godot #godotengine
July 22, 2025 at 7:43 PM
July 20, 2025 at 8:58 PM
On my generative bullshit again. Starting on rooms, it's going to be a looooot of work to get from this to a random city with streets and shops. I probably won't even need sprites for a while. #gamedev #godot #ScreenshotWhateverTodayIs
May 27, 2025 at 12:26 AM
Generating points of interest placeholders to see if the spread looks random or not. Looks pretty good. #godot #gamedev #indiedev
May 21, 2025 at 7:50 PM