https://medium.com/@TheMamaLuigi
https://boxd.it/20NC3
I LOVED Yakuza 0 and was hoping this was more of the same. It was not. The stunlock-ridden combat isn't fun and dragged the game down. The story is fine, and the side stories I did were enjoyable, though. I hope Kiwami 2 is better whenever I get to it. Also: Pocket Circuit best.
I LOVED Yakuza 0 and was hoping this was more of the same. It was not. The stunlock-ridden combat isn't fun and dragged the game down. The story is fine, and the side stories I did were enjoyable, though. I hope Kiwami 2 is better whenever I get to it. Also: Pocket Circuit best.
Aesthetically/sonically fantastic. The sounds when you move various objects are realistic and pleasing, and the visuals are endearing and distinct. I found some of the puzzles to be a bit too obtuse. I wish it had a mode where you could organize things however you wanted.
Aesthetically/sonically fantastic. The sounds when you move various objects are realistic and pleasing, and the visuals are endearing and distinct. I found some of the puzzles to be a bit too obtuse. I wish it had a mode where you could organize things however you wanted.
Truly the culmination of Diplodocus's 3D platformers thus far. Slightly longer and more mechanically complex, still just as charming and evocative of a highly nostalgic era. Games are aesthetic pieces as much as they are, well, "games". Diplodocus's works understand this well.
Truly the culmination of Diplodocus's 3D platformers thus far. Slightly longer and more mechanically complex, still just as charming and evocative of a highly nostalgic era. Games are aesthetic pieces as much as they are, well, "games". Diplodocus's works understand this well.
The second Diplodocus Games' work I played this year. I was super impressed by how well it captured the aesthetic of Donkey Kong Country. It's less than an hour long and the levels have minimal variety but the bounce-based movement is fun and Beeny is round.
The second Diplodocus Games' work I played this year. I was super impressed by how well it captured the aesthetic of Donkey Kong Country. It's less than an hour long and the levels have minimal variety but the bounce-based movement is fun and Beeny is round.
I started the year off playing a bunch of Diplodocus Games' early works. Macbat 64 was charming, simple, and highly nostalgic. It's like an hour long, but if you want something that perfectly captures N64-era 3D platformers, look no further!
I started the year off playing a bunch of Diplodocus Games' early works. Macbat 64 was charming, simple, and highly nostalgic. It's like an hour long, but if you want something that perfectly captures N64-era 3D platformers, look no further!