I post footage of development on my sidescroller
So far all the
languages I code in: C++, C#, python
This is the editor I use to build levels. It’s still a work in progress, with some text in odd places. It features layer focus, layer view, hitbox view, version control, and all modes can run together
#coding #programming #gamedev
This is the editor I use to build levels. It’s still a work in progress, with some text in odd places. It features layer focus, layer view, hitbox view, version control, and all modes can run together
#coding #programming #gamedev
I’ve added experimental foreground fog and implemented visible health points above the health bar. I’ve also added small icons in the top-right corner that show what items you’ve picked up.
#coding #programming #gamedev
I’ve added experimental foreground fog and implemented visible health points above the health bar. I’ve also added small icons in the top-right corner that show what items you’ve picked up.
#coding #programming #gamedev
Made the ui a bit more juicy with sounds and movement, fixed some enemy stats and improved overall performance by optimizing the background rendering logic
I’m working on a complete rewrite(ECS implementation, centralized sprite class, enemy Ai fixes)
#coding #programming #gamedev
Made the ui a bit more juicy with sounds and movement, fixed some enemy stats and improved overall performance by optimizing the background rendering logic
I’m working on a complete rewrite(ECS implementation, centralized sprite class, enemy Ai fixes)
#coding #programming #gamedev
Technically my first Pygame project I ever mad, its the same as the original but I changed the physics slightly cuz I don't like the original but you can change them back, also you can import your own images and animations
#programming #gamedev #coding
Technically my first Pygame project I ever mad, its the same as the original but I changed the physics slightly cuz I don't like the original but you can change them back, also you can import your own images and animations
#programming #gamedev #coding
Don't know why it took me so long to add but I've finally added in animation capabilities to my Entity class
#gamedev #coding #programming
Don't know why it took me so long to add but I've finally added in animation capabilities to my Entity class
#gamedev #coding #programming
Speeds up collision detection by checking for collisions with tiles in the same cell as the player, instead of checking for collisions with every tile, looks like the player hitbox lags behind the player but this is due to the render order
#coding #programming #gamedev
Speeds up collision detection by checking for collisions with tiles in the same cell as the player, instead of checking for collisions with every tile, looks like the player hitbox lags behind the player but this is due to the render order
#coding #programming #gamedev
I've managed to optimize lighting by caching light masks and other tweaks, I can place light sources around the map, enabling bloom causes a lot of lag though, also the blooms colour can be changed, I made the bloom give off a blue hue
#programming #coding #gamedev
I've managed to optimize lighting by caching light masks and other tweaks, I can place light sources around the map, enabling bloom causes a lot of lag though, also the blooms colour can be changed, I made the bloom give off a blue hue
#programming #coding #gamedev
This is old footage from my Reddit account, I’m gonna post all development here
#gamedev #coding #programming
This is old footage from my Reddit account, I’m gonna post all development here
#gamedev #coding #programming