TheLawd69
thelawd69.bsky.social
TheLawd69
@thelawd69.bsky.social
The hulk funko pop is bigger than the rest

I post footage of development on my sidescroller

So far all the
languages I code in: C++, C#, python
Pinned
I do want to point out that none of the assets used in my SideScroller are mine, they’re all from free asset packs on itch.io and the music is from silent hill 2/3 (eventually I will replace all art and music with my own)
TileMap Editor (WIP)

This is the editor I use to build levels. It’s still a work in progress, with some text in odd places. It features layer focus, layer view, hitbox view, version control, and all modes can run together

#coding #programming #gamedev
February 18, 2026 at 3:29 PM
New Updates

I’ve added experimental foreground fog and implemented visible health points above the health bar. I’ve also added small icons in the top-right corner that show what items you’ve picked up.

#coding #programming #gamedev
February 18, 2026 at 12:14 PM
I do want to point out that none of the assets used in my SideScroller are mine, they’re all from free asset packs on itch.io and the music is from silent hill 2/3 (eventually I will replace all art and music with my own)
February 17, 2026 at 10:29 AM
Optimizations

Made the ui a bit more juicy with sounds and movement, fixed some enemy stats and improved overall performance by optimizing the background rendering logic

I’m working on a complete rewrite(ECS implementation, centralized sprite class, enemy Ai fixes)

#coding #programming #gamedev
February 17, 2026 at 10:19 AM
Flappy Bird in Python!

Technically my first Pygame project I ever mad, its the same as the original but I changed the physics slightly cuz I don't like the original but you can change them back, also you can import your own images and animations

#programming #gamedev #coding
February 17, 2026 at 9:56 AM
Entity Animations Added

Don't know why it took me so long to add but I've finally added in animation capabilities to my Entity class

#gamedev #coding #programming
February 17, 2026 at 9:53 AM
Spatial Grid Partitioning

Speeds up collision detection by checking for collisions with tiles in the same cell as the player, instead of checking for collisions with every tile, looks like the player hitbox lags behind the player but this is due to the render order

#coding #programming #gamedev
February 17, 2026 at 9:51 AM
Lighting Optimizations

I've managed to optimize lighting by caching light masks and other tweaks, I can place light sources around the map, enabling bloom causes a lot of lag though, also the blooms colour can be changed, I made the bloom give off a blue hue

#programming #coding #gamedev
February 17, 2026 at 9:48 AM
My SideScroller in python!

This is old footage from my Reddit account, I’m gonna post all development here

#gamedev #coding #programming
February 17, 2026 at 9:43 AM