Darcy Matheson
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thekhaosgame.bsky.social
Darcy Matheson
@thekhaosgame.bsky.social
👾 Indie #gamedev at @effortstar.bsky.social
🗺️ Procedurally generated human
📝 https://thekhaosgame.github.io/
Ay congrats, SE is no pushover! Got a favourite raid/dungeon?
August 23, 2025 at 3:44 PM
Best birthday present ever!! 🙏✨
June 18, 2025 at 10:05 AM
Awesome, wave function collapse and cellular automata are both great algorithms to have experience with too!

If you're interested in trying out some irregular grids for a more cavernous look, you could also check out Fortune's Algorithm for Voronoi Diagrams.
jacquesheunis.com/post/fortune...
Fortunes Algorithm: An intuitive explanation
jacquesheunis.com
May 4, 2025 at 12:48 AM
Maybe you could add some more details to it, like lock & key structures or enemies.

This one is a nice example that has little lore tidbits and special points of interest.
watabou.itch.io/one-page-dun...
One Page Dungeon by watabou
One page dungeon generator
watabou.itch.io
May 4, 2025 at 12:37 AM
Well I haven't seen any tools combine grid types this way before, but maybe there is something out there!

If you're new to procedural content generation, then it's probably best to start with a square grid like this and see what you're drawn to after that.
journal.stuffwithstuff.com/2014/12/21/r...
Rooms and Mazes: A Procedural Dungeon Generator – journal.stuffwithstuff.com
journal.stuffwithstuff.com
May 4, 2025 at 12:33 AM