We have a video game folks! 🎉
I'm hard on myself, but wouldn't be possible without features I started mucking with years ago. It's edifying to see my instincts come good - they just needed generous brain-in-the-cave immersion time to crystallise!
We have a video game folks! 🎉
I'm hard on myself, but wouldn't be possible without features I started mucking with years ago. It's edifying to see my instincts come good - they just needed generous brain-in-the-cave immersion time to crystallise!
But one happy accident at a time, I teased out new patterns and crafted a journey that ties together so much of what only existed as ambient potential before.
My favourite levels weren't designed, so much as discovered.
But one happy accident at a time, I teased out new patterns and crafted a journey that ties together so much of what only existed as ambient potential before.
My favourite levels weren't designed, so much as discovered.
Of course, this was naive. Level design is an intricate art, later arrived and I had to confront that my programmer brain was avoiding the problem. I knew how I wanted the arc to feel, but I wasn't really sure how to execute it...
Of course, this was naive. Level design is an intricate art, later arrived and I had to confront that my programmer brain was avoiding the problem. I knew how I wanted the arc to feel, but I wasn't really sure how to execute it...
Game length isn't a good metric for quality (Monument Valley only had 10 levels). Puzzle games especially see high drop off rates as levels get harder. But people still want to experience an arc, and end somewhere different from where they began
Game length isn't a good metric for quality (Monument Valley only had 10 levels). Puzzle games especially see high drop off rates as levels get harder. But people still want to experience an arc, and end somewhere different from where they began
The new overworld menu now does that job well - but it's table stakes. It doesn't move the needle or make people care, but they do care if it's missing...
The new overworld menu now does that job well - but it's table stakes. It doesn't move the needle or make people care, but they do care if it's missing...
As a reader you don't want to see spelling mistakes. As a gamer you might tolerate some bugs, but a game still needs to meet many expectations...
As a reader you don't want to see spelling mistakes. As a gamer you might tolerate some bugs, but a game still needs to meet many expectations...
Basically all the late game levels rely on "play the sections in a specific sequence"
Basically all the late game levels rely on "play the sections in a specific sequence"
From zero to new holding page in a couple of hours:
www.madewithmonsterlove.com
From zero to new holding page in a couple of hours:
www.madewithmonsterlove.com