JayDev
banner
the-jay-dev.bsky.social
JayDev
@the-jay-dev.bsky.social
Self-taught programmer | Building games & desktop apps | 21 | C++ • QML • Godot | Striving for growth
Pinned
Hi, I’m Jadon (or Jay for short), a self-taught programmer who loves making games & desktop apps. Back from a short break and have been taking a deeper dive into Qt for desktop dev. I'm looking forward to sharing what I’ve been learning on here :)
I'm doing a bit of restructuring on my portfolio page!
In this devlog, I share some of my approaches to making it happen! www.youtube.com/watch?v=nq1m...
Redesigning My Developer Portfolio page (Again...)
YouTube video by JayDev
www.youtube.com
November 13, 2025 at 3:50 PM
Experimenting with Framer Motion for the first time to add some personality to my portfolio page :)

#UI #FramerMotion
October 19, 2025 at 10:42 AM
I made a rhythm game in Qt as a proof of concept!
In this devlog, I discuss the game's core features and development hurdles!

#MadeWithQt #gamedev #rhythmgame
www.youtube.com/watch?v=OfbF...
I made a rhythm game in Qt
YouTube video by JayDev
www.youtube.com
September 28, 2025 at 4:35 AM
Upload times have been pretty lengthy, but within the next few minutes I’ll be releasing my quick little devlog on my Qt rhythm game 👀
September 28, 2025 at 3:54 AM
In my rhythm game, Rebirth, I’m introducing Double Tap Notes! Another new mechanic that shakes up the classic rhythm game style:

Tap once to lock the note in place, and tap again when the judgment rectangle matches the note's size to score points!

This one is definitely one of favs :P

#gamedev
September 26, 2025 at 7:58 PM
Ok, given that I’m still adding a couple finishing touches, instead of rushing to get the video out today, I’ll 100% be posting it tomorrow. I apologize for the wait… Editing is truly a process 😅
It turns out that when I started recording, I was using the wrong settings, so I'll have to redo and edit the majority of my voice clips :(

So, I likely won't be able to release the video today after all, but I'm aiming to have it ready by Friday. Until then, I'll keep y'all posted 👍
Ok I’ve decided to do a devlog on my Qt Rhythm game! So I’m gonna try and finish the video in time to release on Monday. Keeping all fingers crossed 🤞
September 26, 2025 at 7:28 PM
It turns out that when I started recording, I was using the wrong settings, so I'll have to redo and edit the majority of my voice clips :(

So, I likely won't be able to release the video today after all, but I'm aiming to have it ready by Friday. Until then, I'll keep y'all posted 👍
Ok I’ve decided to do a devlog on my Qt Rhythm game! So I’m gonna try and finish the video in time to release on Monday. Keeping all fingers crossed 🤞
September 22, 2025 at 9:55 AM
Ok I’ve decided to do a devlog on my Qt Rhythm game! So I’m gonna try and finish the video in time to release on Monday. Keeping all fingers crossed 🤞
September 20, 2025 at 11:44 AM
Programming mouse functionality to the slanted hold notes
#MadeWithQt #gamedev
September 17, 2025 at 11:17 PM
I’m looking to increase my connections with like-minded developers on here. Bluesky is fun with followers :)

If you work with:

- C++
- Python
- JavaScript
- Qml
- Web design
- UI/UX

Say hi! I hope we can create meaningful #connections together 🔥
September 14, 2025 at 4:08 PM
I was told that this book will give me a comprehensive understanding of C++.

Now I’m genuinely scared of what I’m about to witness 🗿
September 13, 2025 at 6:40 PM
Just added a music player to the title screen! The game now picks a random track based on the maps it finds in the tracks folder. Thoughts?

#Qt #Rhythmgame #UI
September 13, 2025 at 12:15 AM
Doing a minimalistic map select menu for my experimental rhythm game

How are we feeling about this one?

#MadeWithQt #UI #UX #gamedev #rhythmgame
September 7, 2025 at 7:19 PM
Reposted by JayDev
4 More days until the first theme is announced for my #gamejam! We are steadily growing and are just shy of 3 folks - thank you for your shares, reposts and all the love ❤️

We have a very friendly developer community both in general and for the jam itself discord.gg/DMCUgpSZ!

#gamedev #indiedev
I am hosting a Charity based GameJam!
itch.io/jam/games-fo...

A 2 week jam for devs & artists of all levels and types, top entries get donations in their name for an animal based charity of their choice.

Hosting this is a dream come true, so excited!

#gamedev #gamejam #indiedev #charity #animals
September 4, 2025 at 1:44 PM
In my rhythm game, Rebirth, Forgotten Notes are a new twist on the rhythm game style. Avoid them at all costs to keep your combo alive❤️‍🔥

#MadeWithQt #IndieDev #gamedev
September 4, 2025 at 9:57 PM
Man, it’s crazy how computers just randomly decide that they are done with you 😭

Laptop’s in the shop, and I should have it back in a couple of days now. I’ll be back posting updates about my Qt rhythm game as soon as it’s up and running!
August 31, 2025 at 12:10 AM
Reposted by JayDev
Small sexy buttons, neat little drawers, cute elastic transitions 🥲

#gamedev
August 29, 2025 at 7:59 PM
Over the summer, I wanted to try something a little different: building a rhythm game with the Qt library. Instead of static charts, each map uses tokens that shift charting styles mid-play, creating unique maps you won’t find anywhere else!

#gamedev #Qt #rhythmgame #indiegame
August 27, 2025 at 9:49 PM
Hi, I’m Jadon (or Jay for short), a self-taught programmer who loves making games & desktop apps. Back from a short break and have been taking a deeper dive into Qt for desktop dev. I'm looking forward to sharing what I’ve been learning on here :)
August 24, 2025 at 1:31 AM
IT'S UP NOW!!! If you've been struggling with creating trajectory lines with collision handling in Godot 4, be sure to give it a watch :)
#Godot #Gamedev
www.youtube.com/watch?v=Jvtn...
February 9, 2025 at 12:08 AM
OK FINALLY I'm pretty much done with everything! I plan on posting the Trajectory line tutorial tomorrow, as soon as YouTube verifies my account. That way, I can post the GitHub link for y'all to mess around with the code as well.

Sorry for the delay y'all. Life just be lifeing sometimes 😅
February 7, 2025 at 11:51 PM
Bruh, I was gonna release it today until I found a way to shorten the trajectory line code by a significant amount lol. Ima spend a couple more days editing it in but I promise the tutorial is almost done guys 😭
Life’s got me tied up real tight this week, so I’ll for sure need a few more days to finish editing the tutorial, but the goal is to drop it early next week :)

I might just do GD4 for now unless there are GD3 out there who also really need one
Just finished another, even more accurate trajectory line prototype in Godot 4.3! I'll be able to do a tutorial on how to make one in both versions now, which is exciting! I'm trying to get one out by the end of the month, so please stay tuned if you've been struggling with making these as well :)
February 5, 2025 at 9:02 PM
Life’s got me tied up real tight this week, so I’ll for sure need a few more days to finish editing the tutorial, but the goal is to drop it early next week :)

I might just do GD4 for now unless there are GD3 out there who also really need one
Just finished another, even more accurate trajectory line prototype in Godot 4.3! I'll be able to do a tutorial on how to make one in both versions now, which is exciting! I'm trying to get one out by the end of the month, so please stay tuned if you've been struggling with making these as well :)
January 30, 2025 at 9:42 PM
Reposted by JayDev
These sorts of UI features seem simple, but I always find implementing them to be surprisingly time-consuming! #indiegames #gamedev #PICO8
January 28, 2025 at 4:12 PM
Reposted by JayDev
You know a video game was amazing when you’re still thinking about it years after playing it.
January 20, 2025 at 4:43 PM