Andrew Parsons
the-andy-christ.bsky.social
Andrew Parsons
@the-andy-christ.bsky.social
UX/UI Designer. Horror Fan. Chaotic Good.
I've never done a greybox challenge, but this was fun as hell and I can't wait to do more.
December 15, 2023 at 10:33 PM
Here's an example of the Codex and Bestiary links in use.
While the player looks at their current active quest, should they want to know about one of the people, they can move over to the link, where it will take them to that Codex entry.

They can continue following links from entry to entry.
November 22, 2023 at 2:00 PM
I've cleaned up my portfolio, now I just need to tidy it and add everything 🙃

andrewparsonsdesigns.myportfolio.com
November 21, 2023 at 11:15 AM
I initially created these icons to be used as class indicators when a player creates a new character. From there they would also be used as a visual guide when a player is selecting their character in the load screen.

They also double up as icons for Roll20!

#ui #gamedesign #uiartist #uidesigner
November 18, 2023 at 2:01 PM
Reposted by Andrew Parsons
“If dreams can’t come true, then why not pretend?”

A little lost bluebird wanders through The Unknown, trying to find his way home 🍁🍂 #otgw
October 2, 2023 at 12:32 AM
Reposted by Andrew Parsons
why is it called creepypasta and not fettuccine afraido
October 1, 2023 at 6:42 PM
When I first doodled this page, I really liked was the use of links that lead the player from the Quest Page to the Bestiary or Codex in one press of a button.

I've not seen this kinda of feature in any game of recent memory but Cyberpunk have done it in the latest update and it works a charm.
October 1, 2023 at 4:53 PM