It only took me 10 years to get around to this game. The high quality sound design, dark lighting, cramped setting and random events create a very unnerving atmosphere that still creeped me out at times in spite of knowing most of this game's tricks and details.-
It only took me 10 years to get around to this game. The high quality sound design, dark lighting, cramped setting and random events create a very unnerving atmosphere that still creeped me out at times in spite of knowing most of this game's tricks and details.-
A flawed but fun horror experience that shines through its atmospheric sounds, charming and frustrating companion (who then gains extra personality in the expansion), solid use of lighting, entertaining story with some wacky moments, and a tense moments of being hunted.-
A flawed but fun horror experience that shines through its atmospheric sounds, charming and frustrating companion (who then gains extra personality in the expansion), solid use of lighting, entertaining story with some wacky moments, and a tense moments of being hunted.-
A beautiful pixelated 3d experience with a somewhat simple but very charming story, as well as a fun cast of characters with some cute and interesting moments, and a smooth and pretty flexible feeling movement system. Exploring, running errands and competing in challenges-
A beautiful pixelated 3d experience with a somewhat simple but very charming story, as well as a fun cast of characters with some cute and interesting moments, and a smooth and pretty flexible feeling movement system. Exploring, running errands and competing in challenges-
This is a game that I think works better when it's a mildly atmospheric restaurant manager than an actual horror game. It is mostly reliant on jumpscares, where I'd mostly just get mad at how cheap they were afterwards instead of becoming more immersed in the horror of the game.-
This is a game that I think works better when it's a mildly atmospheric restaurant manager than an actual horror game. It is mostly reliant on jumpscares, where I'd mostly just get mad at how cheap they were afterwards instead of becoming more immersed in the horror of the game.-
This is a very unique horror experience compared to anything I've played in recent memory. The early 2000s web aesthetic is really cosy in contrast to the dark, empty feeling of the world outside your house. It gets you to feel very involved, and I found the tight community-
This is a very unique horror experience compared to anything I've played in recent memory. The early 2000s web aesthetic is really cosy in contrast to the dark, empty feeling of the world outside your house. It gets you to feel very involved, and I found the tight community-
I'm not one to look for simulators and vehicle driving games, but in the end it was free and I did put some hours into it. The biggest strength of bus sim I'd say is the freedom you get to ignore the intended gameplay and how lenient it is in punishing you-
I'm not one to look for simulators and vehicle driving games, but in the end it was free and I did put some hours into it. The biggest strength of bus sim I'd say is the freedom you get to ignore the intended gameplay and how lenient it is in punishing you-
It can certainly be tense. I found myself checking every inch of the restaurant dreading a surprise that never came, and the earlier scares were effective. Sadly it wears off a little too fast for a game this short and some of the later horror is more underwhelming-
It can certainly be tense. I found myself checking every inch of the restaurant dreading a surprise that never came, and the earlier scares were effective. Sadly it wears off a little too fast for a game this short and some of the later horror is more underwhelming-