No, fuck that. He's basically the one guy in the ENTIRE INDUSTRY that gets to be weird at high budgets.
We need more Kojimas. Dozens! Not hammering down the one we have.
No, fuck that. He's basically the one guy in the ENTIRE INDUSTRY that gets to be weird at high budgets.
We need more Kojimas. Dozens! Not hammering down the one we have.
Refresh Cycle Shader Specification v1.01 on website
- Improved LCD overdrive! (on off-shelf LCD)
- CRT shader
- Plasma TV shader, DLP shader, etc
- VRR simulator, LCD-VRR, even CRT-VRR
- Adjustable GtG for OLEDs (better 24fps Netflix)
Refresh Cycle Shader Specification v1.01 on website
- Improved LCD overdrive! (on off-shelf LCD)
- CRT shader
- Plasma TV shader, DLP shader, etc
- VRR simulator, LCD-VRR, even CRT-VRR
- Adjustable GtG for OLEDs (better 24fps Netflix)
This looks like a great way to go! Thanks, @agentottsel.bsky.social !
I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on
@jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events.
GitHub link: github.com/AgentOttsel/...
This looks like a great way to go! Thanks, @agentottsel.bsky.social !