thatfishstick.bsky.social
@thatfishstick.bsky.social
Reposted
Seems the new Death Stranding trailer has brought the 'Kojima is too weird and needs an editor to cut his wackier ideas' crowd.

No, fuck that. He's basically the one guy in the ENTIRE INDUSTRY that gets to be weird at high budgets.

We need more Kojimas. Dozens! Not hammering down the one we have.
March 10, 2025 at 3:51 PM
Reposted
Blur Busters Open Source Display Initiative

Refresh Cycle Shader Specification v1.01 on website

- Improved LCD overdrive! (on off-shelf LCD)
- CRT shader
- Plasma TV shader, DLP shader, etc
- VRR simulator, LCD-VRR, even CRT-VRR
- Adjustable GtG for OLEDs (better 24fps Netflix)
January 5, 2025 at 2:54 AM
Reposted
Non-console #gamedev often ask how to get started with gyro controls given that most engines don't support them out of the box.

This looks like a great way to go! Thanks, @agentottsel.bsky.social !
Introducing JoyShockLibrary4Unreal!

I've been working on an Unreal plugin that adds native support for PS and Switch controllers, including gyro! It's based on
@jibbsmart.com's JoyShockLibrary, and integrates into Unreal's existing input events.

GitHub link: github.com/AgentOttsel/...
December 20, 2024 at 12:55 AM