Thomas Geijtenbeek
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tgeijten.bsky.social
Thomas Geijtenbeek
@tgeijten.bsky.social
I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).
It’s the forward dynamics simulation that runs at 20x real-time
April 20, 2025 at 1:48 AM
This model has 35 degrees-of-freedom, 120 musculotendon actuators and full contact geometry. Simulations run at around 20X real-time. No motion data was used.
April 19, 2025 at 7:25 PM
Please consider adding me!
February 10, 2025 at 10:57 AM
Please consider adding me here too!
December 8, 2024 at 1:22 PM
Please consider adding me as well!
December 8, 2024 at 1:10 PM
I simulate how animals move (see my feed for examples)
December 2, 2024 at 6:50 PM
The scapula is kept in place through spring forces between points on the scapula and an ellipsoid on the thorax. Springs that push the points outwards have a higher stiffness than springs that pull the points towards the ellipsoid.
November 23, 2024 at 8:11 AM
The muscle activations are optimized for the hand to reach the red sphere targets; the scapular motion emerges independently.
November 23, 2024 at 2:19 AM
See the link in my other reply
November 19, 2024 at 9:59 AM
D-Flow 🫶
November 19, 2024 at 9:01 AM
Natural Walking RL
Preprint
sites.google.com
November 18, 2024 at 2:20 PM
This uses a 30-dof model with 122 compliant musculotendon units, simulated using Hyfydy and trained using depRL. No motion data was used for training.
November 18, 2024 at 2:17 PM
No skeletons were harmed in the making of this video 😇
October 17, 2024 at 8:51 PM