I also do horrifically nerdy archeological stuff for Elder Scrolls: https://en.uesp.net/wiki/User:TheRockWithAMedicineCupOnHisHead
Our artistic inclinations should be better than this fam
Our artistic inclinations should be better than this fam
It was cool when Daredevil did the original goop version a decade ago, but now every other show is doing it.
Please stop sending goop to my television, I beg of you
It was cool when Daredevil did the original goop version a decade ago, but now every other show is doing it.
Please stop sending goop to my television, I beg of you
Though Ted Peterson seemed to have recodified 'Baal' into 'Moloch Baal' before changing that into 'Molag Bal'. He also reintroduced 'Seth' as 'Sethiete' in a TES3 book
Though Ted Peterson seemed to have recodified 'Baal' into 'Moloch Baal' before changing that into 'Molag Bal'. He also reintroduced 'Seth' as 'Sethiete' in a TES3 book
And @jeffperryman.bsky.social did up a bunch of neat wall art and iconography for all the various temple types across the world's biomes.
And @jeffperryman.bsky.social did up a bunch of neat wall art and iconography for all the various temple types across the world's biomes.
Witness below the incredible McCallister family tree lore from the small indie film Home Alone!
Witness below the incredible McCallister family tree lore from the small indie film Home Alone!
@tedpeterson.bsky.social
@tedpeterson.bsky.social
Originally the game would've had four playable characters, but this was later cut down to just one for a better first person gameplay experience.
Originally the game would've had four playable characters, but this was later cut down to just one for a better first person gameplay experience.
Behold yo, the very first glimpses of Tamriel to the public:
Behold yo, the very first glimpses of Tamriel to the public:
RPGs should totally nab its brilliant investigation mechanic, which rewards inquisitive players for having read a certain document or found a certain item, giving them special dialogue options and story reveals for going out of their way to engage with the world.
RPGs should totally nab its brilliant investigation mechanic, which rewards inquisitive players for having read a certain document or found a certain item, giving them special dialogue options and story reveals for going out of their way to engage with the world.