Team Lilypunk
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teamlilypunk.bsky.social
Team Lilypunk
@teamlilypunk.bsky.social
In a world of darkness and dying candlelight, be a lit molotov.
With girl love, and justice for all.

Indie game studio, currently developing Heavensfall: a Tactical Mecha RPG and slice of life sim about revolution in a doomed world.
Implementing bullet spread has been a huge deal. It makes engagements far less predictable, incentivizes some riskier CQB tactics, and - of course - lets me implement a badass shotgun. #indiedev #gamedev #lowpoly #godot #mecha #devtober #Heavensfall
October 15, 2025 at 12:52 PM
@litemechanist.bsky.social has been doing good work on our tracers lately. Reaction fire animations are also triggering properly now. Should be much easier to tell when and where you're getting shot, now. #indiedev #gamedev #mecha #mech #godot #devtober #Heavensfall
October 13, 2025 at 3:48 PM
Got UI and sound effects implemented. Hopefully this small showcase gets the idea of the *basic* TRPG gameplay loop across, but there'll be way more toys and mechanics implemented later for sure. Melee and E-warfare in particular. #GameDev #IndieDev #godot #Devtober #Mecha #lowpoly #Heavensfall
October 10, 2025 at 2:08 PM
Finally got some animations implemented. Working on implementing a "shooting" animation next - and maybe some sound effects too. #IndieDev #GameDev #mecha #godot #lowpoly #Heavensfall #devtober
October 5, 2025 at 9:34 PM
Lite's put together a way to look at things from the enemy AI's perspective. This setup briefly pauses itself as they move through their decision making process, letting us break it down step by step. #godot #indiedev #indiegamedev #heavensfall #mecha #mech #debug #gamedev
August 31, 2025 at 6:06 PM
The basic enemy AI is working nicely now. The presentation isn't pretty, but having the functional bones put together is still incredibly exciting - especially since even those basic elements are surprisingly engaging. #indiedev #gamedev #heavensfall #mecha #godot #lowpoly #mech
August 28, 2025 at 1:34 PM
August 22, 2025 at 10:14 PM
And an in-engine animation to cap off the day!
#indiedev #gamedev #mecha #RPG #lowpoly #screenshotsaturday #godot
August 2, 2025 at 6:53 PM
A less dizzying shot, too.
August 2, 2025 at 6:44 PM
SRCS-95 Mandate model is complete! Thank you so very very much, @fedeath.bsky.social!
An absolutely badass machine to kick off our narrative-heavy Tactical Mecha RPG, Project Litkit!
#indiedev #mecha #lowpoly #mech
August 2, 2025 at 6:43 PM