Team Lilypunk
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teamlilypunk.bsky.social
Team Lilypunk
@teamlilypunk.bsky.social
In a world of darkness and dying candlelight, be a lit molotov.
With girl love, and justice for all.

Indie game studio, currently developing Heavensfall: a Tactical Mecha RPG and slice of life sim about revolution in a doomed world.
Oh, uh, whoops! I exported with GIMP instead of ClipStudio out of habit, and some of the colors got messed up. @.@ I didn't even notice until Degarashi pointed it out. Here's the more accurate version, sorry about that!
November 15, 2025 at 9:53 AM
This'll be the finalized character portrait for Yurushi. We're very lucky to have @tg-marlo.bsky.social, that's for sure - she turned out perfectly. <3
#illustration #art #digitalart #mecha #robotgirl #indiedev #gamedev #Heavensfall #イラスト #ロボ娘 #創作 #メカ #ロボット #ロボ #アンドロイド #SF
November 15, 2025 at 12:39 AM
...
November 4, 2025 at 3:37 PM
Huh. This shouldn't be here. We'll just throw this one away, you don't have to worry about it. :)
#art #digitalart #drawing #illustration #characterart #mecha #indiedev #gamedev #conceptart #scifi #cyberpunk #cyborg #Heavensfall
November 4, 2025 at 3:08 PM
And apparently the only guy on the squad is Major Leon Sharpe. Think of him as a handler, making sure Yurushi doesn't try any of that GLaDOS funny business. Probably just a big softie once you get to know him. :) #art #digitalart #mecha #indiedev #gamedev #Heavensfall
October 25, 2025 at 5:24 PM
Next Bond character is Lunaire, a fresh ensign assigned to Machina squadron. She's the team point man, and she's got some shit to work out. Oh - since I kinda skipped last week, I'll give you guys two art posts today. Keep it fair. :3 #art #yuri #digitalart #mecha #indiedev #gamedev #Heavensfall
October 25, 2025 at 3:43 PM
Decided to try my hand at modeling and texturing that shotgun I showed off the other day. Still figuring out what to name it, though. 🤔 #godot #lowpoly #pixelart #indiedev #gamedev #Heavensfall
October 17, 2025 at 12:19 PM
Implementing bullet spread has been a huge deal. It makes engagements far less predictable, incentivizes some riskier CQB tactics, and - of course - lets me implement a badass shotgun. #indiedev #gamedev #lowpoly #godot #mecha #devtober #Heavensfall
October 15, 2025 at 12:52 PM
Yurushi is our player character. Zen, reserved, and cool as ice - she is the latest innovation in the Coalition's arsenal, designed by Drake Heavy Industries to cement their power over the ruined Earth. #art #digitalart #mecha #robotgirl #indiedev #gamedev #Heavensfall
October 14, 2025 at 2:04 PM
@litemechanist.bsky.social has been doing good work on our tracers lately. Reaction fire animations are also triggering properly now. Should be much easier to tell when and where you're getting shot, now. #indiedev #gamedev #mecha #mech #godot #devtober #Heavensfall
October 13, 2025 at 3:48 PM
Got UI and sound effects implemented. Hopefully this small showcase gets the idea of the *basic* TRPG gameplay loop across, but there'll be way more toys and mechanics implemented later for sure. Melee and E-warfare in particular. #GameDev #IndieDev #godot #Devtober #Mecha #lowpoly #Heavensfall
October 10, 2025 at 2:08 PM
October 8, 2025 at 8:24 PM
Finally got some animations implemented. Working on implementing a "shooting" animation next - and maybe some sound effects too. #IndieDev #GameDev #mecha #godot #lowpoly #Heavensfall #devtober
October 5, 2025 at 9:34 PM
Crystal is the perfect character to introduce the Bond mechanics for us. She's practically Yurushi's already best friend by the time Heavensfall takes place, aside from being her maintenance technician. She's...enthusiastic, about her job. #digitalart #indiedev #yuri #Heavensfall
October 5, 2025 at 12:36 AM
Our first two characters, courtesy of @tg-marlo.bsky.social ! These two are inseparable - a prototype robot girl and her maintenance engineer/best friend - which is good because #Heavensfall is as much about relationships as it is about giant robots. #indiedev #mecha #yuri #digitalart #robotgirl
September 27, 2025 at 11:50 AM
Lite's put together a way to look at things from the enemy AI's perspective. This setup briefly pauses itself as they move through their decision making process, letting us break it down step by step. #godot #indiedev #indiegamedev #heavensfall #mecha #mech #debug #gamedev
August 31, 2025 at 6:06 PM
The basic enemy AI is working nicely now. The presentation isn't pretty, but having the functional bones put together is still incredibly exciting - especially since even those basic elements are surprisingly engaging. #indiedev #gamedev #heavensfall #mecha #godot #lowpoly #mech
August 28, 2025 at 1:34 PM
August 22, 2025 at 10:14 PM
Maybe you'd be interested in some screencaps of our Tactical Mecha RPG, HEAVENSFALL. I host a devlog on neocities, too!
August 21, 2025 at 2:47 PM
I can't get over this logo that @imasiphy.bsky.social‬ made for us. It's the perfect vibe - femininity, defiance, and girl love!

And we've decided to reveal Litkit's name:
Our first game, the Narrative-Heavy, Character-Driven Tactical Mecha RPG, will be HEAVENSFALL. #indiedev #gamedev #heavensfall
August 13, 2025 at 2:02 PM
And an in-engine animation to cap off the day!
#indiedev #gamedev #mecha #RPG #lowpoly #screenshotsaturday #godot
August 2, 2025 at 6:53 PM
Posting some dev shots of our narrative-heavy, character-driven Tactical Mecha RPG: Project Litkit.
#indiedev #gamedev #mecha #RPG #lowpoly #screenshotsaturday #godot
August 2, 2025 at 6:51 PM
August 2, 2025 at 6:44 PM
A less dizzying shot, too.
August 2, 2025 at 6:44 PM
SRCS-95 Mandate model is complete! Thank you so very very much, @fedeath.bsky.social!
An absolutely badass machine to kick off our narrative-heavy Tactical Mecha RPG, Project Litkit!
#indiedev #mecha #lowpoly #mech
August 2, 2025 at 6:43 PM