TCNCD013
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tcncd013.bsky.social
TCNCD013
@tcncd013.bsky.social
24, they/he/she. I love you, Avatar Tuner!
Also @xybermoon.bsky.social
This will be real
May 20, 2025 at 2:18 AM
This lives on my desk
May 18, 2025 at 1:04 AM
In the Embryon strategy room, something (bullets, maybe?) has DDS written on it.
March 18, 2025 at 11:05 PM
I know I said I was working with the US releases, but I recently ripped the JP releases thanks to my friend. Here's something cool that some people might already know from playing or watching in Japanese: different areas have these secondary names which match up w/tracks on the OST
March 14, 2025 at 7:59 PM
Within DDS2's files, this is known as "dead stage".
January 19, 2025 at 3:35 AM
Event folders > Find a cutscene I want to rip from (e.g. E605_001.PM1) > Open in hex editor (I use HxD) > Select bytes of model I want (PIB0/END0 indicate the start/end of a model) > Save selection as a new .PB file > Convert to .FBX with DDS3ModelConverter
January 10, 2025 at 5:34 AM
Also, thread of the DDS characters' rough heights, based on their models heights.
January 10, 2025 at 3:30 AM
Here, when Varin recalls confronting Angel, the glowing ball of light actually contains a picture of Angel's face.
January 10, 2025 at 2:51 AM
"Today we all came here to the beach!"
January 10, 2025 at 2:51 AM
My first fun fact: Roland's flask says "Demon Killer" at the bottom. You can't even make the text out in the cutscene, nor do they try to show it off in the first place.
January 10, 2025 at 2:34 AM