tbf79alexis.bsky.social
@tbf79alexis.bsky.social
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polymorphite is shifting development to a PC rhythm game.
This game follows after the events of vivid/stasis, but you won't need to have completed that game to understand the story of polymorphite.
Step into the story of three Tokyo residents, as their lives become upended by mysterious incidents...
August 18, 2025 at 11:16 PM
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vivid/stasis will be exhibiting at @vangamegarden.bsky.social 2025 on September 27th and 28th, 2025!
Drop by from 11 AM to 5 PM local time and play a unique build of the game with a new song or two!
This will be the last time vivid/stasis is exhibited at an event...
August 18, 2025 at 9:26 PM
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forms.gle/K5Ume3crHD2W...

vivid/stasis: Sunset Serenade 2025 has arrived!
Make your best work that you feel personifies the future of vivid/stasis and Hajimeli.

Submissions close on September 23rd, 2025.
forms.gle
August 11, 2025 at 7:22 AM
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YOU ARE HAVING A HEART ATTACK.
August 10, 2025 at 4:02 AM
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In vivid/stasis 5.1, Course Mode receives new features! Most prominent is the new Horizon Courses, ultra-tough challenges unlocked with a high enough Class rank.
These courses not only punish missing notes, but shoddy accuracy as well!
(Horizon mode only unlocks after beating the game.)
August 2, 2025 at 9:07 AM
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Payment processors should not be in the position where they have any sway over what people sell or buy. We need to remove things like visa from the process entirely. I have no idea how to get there, though.
July 24, 2025 at 2:57 AM
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You know, every coin has two sides.

HAJIMELI PRESENTS: "themissingv" / an interactive axisian trilogy lore event.
to be released in phases over 2025

the story begins mid-august 2025.
July 28, 2025 at 10:55 AM
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inquisitive #blikoposting
July 5, 2025 at 9:22 AM
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The day is finally here.

vivid/stasis is complete.

store.steampowered.com/news/app/209...
July 5, 2025 at 6:10 PM
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tem bake cookie
July 2, 2025 at 1:45 AM
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vivid/stasis 5.0 / end of early access launch party
JULY 5TH 2025 @ 8:00 AM PACIFIC

streamed live on twitch dot tv slash hajimeli. no script. no plan. chaos and thank yous
July 1, 2025 at 12:38 PM
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i might as well post this here lma

@parrotdash.bsky.social
June 27, 2025 at 2:30 PM
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Sorry everyone, but we are going to delay vivid/stasis 5.0 again. Though the update would likely be ready to ship on the 1st or shortly after, we want to give time to playtest it and give it extra polish.
The update will instead launch on July 5th, 2025.
Thank you for understanding.
June 29, 2025 at 12:42 PM
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prove yourself to me

vivid/stasis 5.0 soon?
June 28, 2025 at 8:51 AM
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verify me cowards
June 24, 2025 at 12:22 AM
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vivid/stasis 5.0 is getting moved from June 23rd to July 1st.
Sorry! We have a LOT to do for this update and there's still a lot left on the list.
June 15, 2025 at 5:45 AM
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vivid/stasis was produced by a solo dev, and by a solo dev i mean 25+ contributors across chart design, programming, illustration, and writing

so a solo dev
Tobyfox: Deltarune is a team project. I have 20+ people on board and I want to be very clear about this.

Fans: Toby is so amazing for doing this whole thing on his own!
If one dev sits at a table with 9 other people and nobody says anything, then you got a table with 10 devs
June 13, 2025 at 12:50 AM
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SO THEN.

WILL YOU PARTAKE ONCE MORE?
June 4, 2025 at 2:55 PM
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I CAN FEEL IT

QUICKENING NOW.

HOW LUCKY WE ARE

TO NEED EACH OTHER IN THIS WAY.
June 4, 2025 at 2:52 PM
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OUR BEAUTIFUL

CONNECTION.
June 4, 2025 at 2:49 PM
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TREMBLES.
June 4, 2025 at 2:46 PM
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AND YET,

NO MATTER HOW MUCH TIME PASSES,

IT STILL
June 4, 2025 at 2:42 PM
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DAYS

THAT FELT

LIKE YEARS.

YEARS

THAT FELT

LIKE DAYS.
June 4, 2025 at 2:39 PM
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HOW LONG

IT HAS BEEN.
June 4, 2025 at 2:36 PM