| worked on Gerritory & Minds Beneath Us |
| https://ta-david-yu.github.io/ |
If your game has a surprise or twist you want to preserve for the player, it can oftentimes mean you end up with a trailer which isn't representative of the game and/or boring.
This consult I did is a great example of burying the lede.
www.derek-lieu.com/blog/2023/3/...
If your game has a surprise or twist you want to preserve for the player, it can oftentimes mean you end up with a trailer which isn't representative of the game and/or boring.
This consult I did is a great example of burying the lede.
www.derek-lieu.com/blog/2023/3/...
localthunk.com/blog/balatro...
localthunk.com/blog/balatro...
* AVM – array programming & linear algebra
* Geo2D – 100's of functions for computational geometry
Check them out at:
1. github.com/eigenbom/avm
2. github.com/eigenbom/lua...
* AVM – array programming & linear algebra
* Geo2D – 100's of functions for computational geometry
Check them out at:
1. github.com/eigenbom/avm
2. github.com/eigenbom/lua...
I had this account for a while but never used it. Now it seems to be a right time and I need some connections!
Here is a showreel I made last year with some of my personal projects. Enjoy and feel free to share it around :))
#gamedev #indiedev