Ben Porter
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eigenbom.bsky.social
Ben Porter
@eigenbom.bsky.social
Game developer. I made MoonQuest and other things. AAA gamedev by day. On the web at https://bp.io. Also https://mastodon.gamedev.place/@eigenbom.

Change my profile pic: https://bp.io/app/avatar

Historically: https://twitter.com/eigenbom
playing games
December 27, 2025 at 2:01 AM
bad news is my kid said double-face spiders are real
December 18, 2025 at 5:03 AM
Let's go Australia
December 13, 2025 at 12:01 AM
My favourite part of character customisation is equipping a face
December 12, 2025 at 11:43 PM
why do audio people get all the good guis, why can't game engines look like this
December 6, 2025 at 3:51 AM
Spending too much time thinking about conveyor belt management lately, it's all tidy until it's suddenly not
December 5, 2025 at 11:32 PM
3x3 procgen dungeon
November 30, 2025 at 10:27 PM
who needs pixel art editors
November 28, 2025 at 11:50 PM
Reposted by Ben Porter
Here it Is!
RUIN Ch.0
A Short Narrative Adventure

Please Enjoy, Free, In Browser on Any Device
officialelectric.itch.io/ruin
November 19, 2025 at 5:07 PM
love that moment when code and design becomes _game_
November 22, 2025 at 2:39 AM
Got a bleep bloop machine
November 14, 2025 at 12:38 AM
Are there enough games now or should we make more
November 13, 2025 at 10:58 PM
Wow about 20 of these just showed up at my front door
November 6, 2025 at 11:19 PM
i know grounded 2 is in beta but i wasn't expecting this many bugs
November 3, 2025 at 2:41 AM
Reposted by Ben Porter
It’s true, here’s our exciting news! Dead Static Drive is coming out on NOVEMBER 5TH! This year! Next week, even.

Yee—and we cannot stress this enough—haw 🤠

www.deadstaticdrive.com/releases
Dead Static Drive | Coming to PC and Xbox
Grab your bat, steal a car, and take your chances against the unearthly horrors found along Route 666. This is Dead Static Drive.
www.deadstaticdrive.com
October 28, 2025 at 6:16 AM
the urge to move to the coast, run linux on reclaimed PCs, and build ASCII roguelikes in vim forever
October 26, 2025 at 11:31 PM
October 23, 2025 at 8:10 AM
generative glyphs [damaged]
October 20, 2025 at 2:03 AM
I should be able to buy tiny land and build tall tower if I want
October 17, 2025 at 5:14 AM
Baby Steps is truly the dark souls of walking sims
October 11, 2025 at 5:33 AM
Writing some unit tests in UE C++ and it's a pretty straightforward system, just need IMPLEMENT_SIMPLE_AUTOMATION_TEST(XYZ) and a method XYZ::RunTest(...) and away you go.
October 11, 2025 at 12:59 AM
I've collected some of my old MoonQuest devlog videos into a playlist. This game had many systems but one of my favourite memories was programming the AI so enemies could jump across platforms and chase you. 🌙

www.youtube.com/watch?v=sRll...
MoonQuest devlog - An AI planning and following an optimal path
YouTube video by Benjamin Porter (eigenbom)
www.youtube.com
October 11, 2025 at 12:37 AM
Rebooting solves all problems. How to reboot self
October 9, 2025 at 2:45 AM
Finished Silent Hill f. Aspects of Junji Ito. Lovely environmental modelling. Puzzles not so interesting. Some horrible (in a good way) creatures. Some repetition (economical). Still fun to axe things. Story v depressing to endure. Overall v well crafted but I wasn't in the right headspace for it.
October 8, 2025 at 3:44 AM
Great video on how the Audacity project is going.
New video is OUT! - How We're Building Audacity 4

youtu.be/QYM3TWf_G38?...
October 5, 2025 at 11:44 PM